Add OTA Update basic test
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5
.gitignore
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.gitignore
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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10
.vscode/extensions.json
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.vscode/extensions.json
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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],
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"unwantedRecommendations": [
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"ms-vscode.cpptools-extension-pack"
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]
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}
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1
data/test.txt
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data/test.txt
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Hello Spifffs...
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39
include/README
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39
include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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46
lib/README
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46
lib/README
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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14
platformio.ini
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platformio.ini
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:esp32doit-devkit-v1]
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platform = espressif32
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board = esp32doit-devkit-v1
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framework = arduino
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205
src/main.cpp
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src/main.cpp
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/*
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Source:
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https://randomnerdtutorials.com/esp32-over-the-air-ota-programming/
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To update the firmware with Platform IO, do a build and then upload in the web interface the file
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.pio/build/esp32doit-devkit-v1/firmware.bin
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*/
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#include <Arduino.h>
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/*
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* Rui Santos
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* Complete Project Details http://randomnerdtutorials.com
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*/
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#include <WiFi.h>
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#include <WiFiClient.h>
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#include <WebServer.h>
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#include <ESPmDNS.h>
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#include <Update.h>
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const char* host = "esp32ota";
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const char* ssid = "JoNelsDarlings";
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const char* password = "Paris2016";
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//variabls to blink without delay:
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const int led = 2;
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unsigned long previousMillis = 0; // will store last time LED was updated
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const long interval = 1000; // interval at which to blink (milliseconds)
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int ledState = LOW; // ledState used to set the LED
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WebServer server(80);
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/*
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* Login page
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*/
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const char* loginIndex =
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"<form name='loginForm'>"
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"<table width='20%' bgcolor='A09F9F' align='center'>"
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"<tr>"
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"<td colspan=2>"
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"<center><font size=4><b>ESP32 Login Page</b></font></center>"
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"<br>"
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"</td>"
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"<br>"
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"<br>"
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"</tr>"
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"<td>Username:</td>"
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"<td><input type='text' size=25 name='userid'><br></td>"
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"</tr>"
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"<br>"
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"<br>"
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"<tr>"
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"<td>Password:</td>"
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"<td><input type='Password' size=25 name='pwd'><br></td>"
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"<br>"
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"<br>"
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"</tr>"
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"<tr>"
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"<td><input type='submit' onclick='check(this.form)' value='Login'></td>"
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"</tr>"
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"</table>"
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"</form>"
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"<script>"
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"function check(form)"
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"{"
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"if(form.userid.value=='admin' && form.pwd.value=='admin')"
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"{"
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"window.open('/serverIndex')"
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"}"
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"else"
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"{"
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" alert('Error Password or Username')/*displays error message*/"
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"}"
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"}"
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"</script>";
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/*
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* Server Index Page
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*/
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const char* serverIndex =
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"<script src='https://ajax.googleapis.com/ajax/libs/jquery/3.2.1/jquery.min.js'></script>"
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"<form method='POST' action='#' enctype='multipart/form-data' id='upload_form'>"
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"<input type='file' name='update'>"
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"<input type='submit' value='Update'>"
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"</form>"
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"<div id='prg'>progress: 0%</div>"
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"<script>"
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"$('form').submit(function(e){"
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"e.preventDefault();"
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"var form = $('#upload_form')[0];"
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"var data = new FormData(form);"
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" $.ajax({"
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"url: '/update',"
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"type: 'POST',"
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"data: data,"
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"contentType: false,"
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"processData:false,"
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"xhr: function() {"
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"var xhr = new window.XMLHttpRequest();"
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"xhr.upload.addEventListener('progress', function(evt) {"
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"if (evt.lengthComputable) {"
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"var per = evt.loaded / evt.total;"
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"$('#prg').html('progress: ' + Math.round(per*100) + '%');"
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"}"
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"}, false);"
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"return xhr;"
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"},"
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"success:function(d, s) {"
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"console.log('success!')"
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"},"
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"error: function (a, b, c) {"
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"}"
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"});"
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"});"
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"</script>";
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/*
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* setup function
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*/
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void setup(void) {
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pinMode(led, OUTPUT);
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Serial.begin(9600);
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// Connect to WiFi network
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WiFi.begin(ssid, password);
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Serial.println("");
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// Wait for connection
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while (WiFi.status() != WL_CONNECTED) {
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delay(500);
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Serial.print(".");
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}
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Serial.println("");
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Serial.print("Connected to ");
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Serial.println(ssid);
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Serial.print("IP address: ");
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Serial.println(WiFi.localIP());
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/*use mdns for host name resolution*/
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if (!MDNS.begin(host)) { //http://esp32ota.local
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Serial.println("Error setting up MDNS responder!");
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while (1) {
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delay(1000);
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}
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}
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Serial.println("mDNS responder started");
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/*return index page which is stored in serverIndex */
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server.on("/", HTTP_GET, []() {
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server.sendHeader("Connection", "close");
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server.send(200, "text/html", loginIndex);
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});
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server.on("/serverIndex", HTTP_GET, []() {
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server.sendHeader("Connection", "close");
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server.send(200, "text/html", serverIndex);
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});
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/*handling uploading firmware file */
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server.on("/update", HTTP_POST, []() {
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server.sendHeader("Connection", "close");
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server.send(200, "text/plain", (Update.hasError()) ? "FAIL" : "OK");
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ESP.restart();
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}, []() {
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HTTPUpload& upload = server.upload();
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if (upload.status == UPLOAD_FILE_START) {
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Serial.printf("Update: %s\n", upload.filename.c_str());
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if (!Update.begin(UPDATE_SIZE_UNKNOWN)) { //start with max available size
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Update.printError(Serial);
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}
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} else if (upload.status == UPLOAD_FILE_WRITE) {
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/* flashing firmware to ESP*/
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if (Update.write(upload.buf, upload.currentSize) != upload.currentSize) {
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Update.printError(Serial);
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}
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} else if (upload.status == UPLOAD_FILE_END) {
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if (Update.end(true)) { //true to set the size to the current progress
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Serial.printf("Update Success: %u\nRebooting...\n", upload.totalSize);
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} else {
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Update.printError(Serial);
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}
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}
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});
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server.begin();
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}
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void loop(void) {
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server.handleClient();
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delay(1);
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//loop to blink without delay
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unsigned long currentMillis = millis();
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if (currentMillis - previousMillis >= interval) {
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// save the last time you blinked the LED
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previousMillis = currentMillis;
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// if the LED is off turn it on and vice-versa:
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ledState = not(ledState);
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// set the LED with the ledState of the variable:
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digitalWrite(led, ledState);
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}
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}
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11
test/README
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11
test/README
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This directory is intended for PlatformIO Test Runner and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
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