Fixed up ESP32 Web server

This commit is contained in:
Joe Tretter
2022-03-29 12:38:40 -05:00
parent 66a81d44cd
commit b9484103ae
125 changed files with 153 additions and 4273 deletions

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{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
]
}

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@@ -1,39 +0,0 @@
This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

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@@ -1,46 +0,0 @@
This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in a an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:esp32doit-devkit-v1]
platform = espressif32
board = esp32doit-devkit-v1
framework = arduino
lib_deps = xose/FauxmoESP@^3.1.0
monitor_speed = 115200
debug_tool = esp-prog
upload_protocol = esp-prog
debug_init_break = tbreak setup

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#define WIFI_SSID "JoeNelsDarlings"
#define WIFI_PASS "Paris2016"

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#include <Arduino.h>
#ifdef ESP32
#include <WiFi.h>
#else
#include <ESP8266WiFi.h>
#endif
#include "fauxmoESP.h"
// Rename the credentials.sample.h file to credentials.h and
// edit it according to your router configuration
#include "credentials.h"
fauxmoESP fauxmo;
// -----------------------------------------------------------------------------
#define SERIAL_BAUDRATE 115200
#define LED_YELLOW LED_BUILTIN //4
#define LED_GREEN LED_BUILTIN //5
#define LED_BLUE LED_BUILTIN //0
#define LED_PINK LED_BUILTIN //2
#define LED_WHITE LED_BUILTIN //15
#define ID_YELLOW "yellow lamp"
#define ID_GREEN "green lamp"
#define ID_BLUE "blue lamp"
#define ID_PINK "pink lamp"
#define ID_WHITE "white lamp"
// -----------------------------------------------------------------------------
// -----------------------------------------------------------------------------
// Wifi
// -----------------------------------------------------------------------------
void wifiSetup() {
// Set WIFI module to STA mode
WiFi.mode(WIFI_STA);
// Connect
Serial.printf("[WIFI] Connecting to %s ", WIFI_SSID);
WiFi.begin(WIFI_SSID, WIFI_PASS);
// Wait
while (WiFi.status() != WL_CONNECTED) {
Serial.print(".");
delay(100);
}
Serial.println();
// Connected!
Serial.printf("[WIFI] STATION Mode, SSID: %s, IP address: %s\n", WiFi.SSID().c_str(), WiFi.localIP().toString().c_str());
}
// setting PWM properties
const int freq = 5000;
const int ledChannel = 0;
const int resolution = 8;
void setup() {
// Init serial port and clean garbage
Serial.begin(SERIAL_BAUDRATE);
Serial.println();
Serial.println();
// LEDs
/* pinMode(LED_YELLOW, OUTPUT);
pinMode(LED_GREEN, OUTPUT);
pinMode(LED_BLUE, OUTPUT);
pinMode(LED_PINK, OUTPUT);
pinMode(LED_WHITE, OUTPUT);
digitalWrite(LED_YELLOW, LOW);
digitalWrite(LED_GREEN, LOW);
digitalWrite(LED_BLUE, LOW);
digitalWrite(LED_PINK, LOW);
digitalWrite(LED_WHITE, LOW); */
// configure LED PWM functionalitites
ledcSetup(ledChannel, freq, resolution);
// attach the channel to the GPIO to be controlled
ledcAttachPin(LED_BLUE, ledChannel);
// Wifi
wifiSetup();
// By default, fauxmoESP creates it's own webserver on the defined port
// The TCP port must be 80 for gen3 devices (default is 1901)
// This has to be done before the call to enable()
fauxmo.createServer(true); // not needed, this is the default value
fauxmo.setPort(80); // This is required for gen3 devices
// You have to call enable(true) once you have a WiFi connection
// You can enable or disable the library at any moment
// Disabling it will prevent the devices from being discovered and switched
fauxmo.enable(true);
// You can use different ways to invoke alexa to modify the devices state:
// "Alexa, turn yellow lamp on"
// "Alexa, turn on yellow lamp
// "Alexa, set yellow lamp to fifty" (50 means 50% of brightness, note, this example does not use this functionality)
// Add virtual devices
//fauxmo.addDevice(ID_YELLOW);
//fauxmo.addDevice(ID_GREEN);
fauxmo.addDevice(ID_BLUE);
//fauxmo.addDevice(ID_PINK);
//fauxmo.addDevice(ID_WHITE);
fauxmo.onSetState([](unsigned char device_id, const char * device_name, bool state, unsigned char value) {
// Callback when a command from Alexa is received.
// You can use device_id or device_name to choose the element to perform an action onto (relay, LED,...)
// State is a boolean (ON/OFF) and value a number from 0 to 255 (if you say "set kitchen light to 50%" you will receive a 128 here).
// Just remember not to delay too much here, this is a callback, exit as soon as possible.
// If you have to do something more involved here set a flag and process it in your main loop.
Serial.printf("[MAIN] Device #%d (%s) state: %s value: %d\n", device_id, device_name, state ? "ON" : "OFF", value);
// Checking for device_id is simpler if you are certain about the order they are loaded and it does not change.
// Otherwise comparing the device_name is safer.
if (strcmp(device_name, ID_BLUE)==0) {
//digitalWrite(LED_YELLOW, state ? HIGH : LOW);
if (!state) { // if the lamp is off, it doesn't matter what the brighness level is set to be.
value=0;
}
ledcWrite(ledChannel, value);
} /*else if (strcmp(device_name, ID_GREEN)==0) {
digitalWrite(LED_GREEN, state ? HIGH : LOW);
} else if (strcmp(device_name, ID_BLUE)==0) {
digitalWrite(LED_BLUE, state ? HIGH : LOW);
} else if (strcmp(device_name, ID_PINK)==0) {
digitalWrite(LED_PINK, state ? HIGH : LOW);
} else if (strcmp(device_name, ID_WHITE)==0) {
digitalWrite(LED_WHITE, state ? HIGH : LOW);
} */
});
}
void loop() {
// fauxmoESP uses an async TCP server but a sync UDP server
// Therefore, we have to manually poll for UDP packets
fauxmo.handle();
// This is a sample code to output free heap every 5 seconds
// This is a cheap way to detect memory leaks
static unsigned long last = millis();
if (millis() - last > 5000) {
last = millis();
Serial.printf("[MAIN] Free heap: %d bytes\n", ESP.getFreeHeap());
}
// If your device state is changed by any other means (MQTT, physical button,...)
// you can instruct the library to report the new state to Alexa on next request:
// fauxmo.setState(ID_YELLOW, true, 255);
}

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@@ -1,11 +0,0 @@
This directory is intended for PlatformIO Unit Testing and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/page/plus/unit-testing.html

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@@ -1,5 +0,0 @@
.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch

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@@ -1,7 +0,0 @@
{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
]
}

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@@ -1,21 +0,0 @@
; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:esp32doit-devkit-v1]
platform = espressif32
board = esp32doit-devkit-v1
framework = arduino
;upload_port = /dev/ttyUSB0
monitor_speed = 115200
debug_tool = esp-prog
upload_protocol = esp-prog
debug_init_break = tbreak setup

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@@ -1,21 +0,0 @@
#include <Arduino.h>
void setup()
{
// put your setup code here, to run once:
pinMode(LED_BUILTIN, OUTPUT);
Serial.begin(115200);
Serial.println("Hi from the setup function.");
}
int a = 1;
int b = 1;
void loop()
{
Serial.printf(" - Loop %d %d\n",a++,b++);
// put your main code here, to run repeatedly:
digitalWrite(LED_BUILTIN, HIGH);
delay(a);
digitalWrite(LED_BUILTIN, LOW);
delay(b);
}

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@@ -1,5 +0,0 @@
.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch

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@@ -1,7 +0,0 @@
{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
]
}

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@@ -1,39 +0,0 @@
This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

View File

@@ -1,46 +0,0 @@
This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in a an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

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@@ -1,14 +0,0 @@
; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:digispark-tiny]
platform = atmelavr
board = digispark-tiny
framework = arduino

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@@ -1,52 +0,0 @@
#include <Arduino.h>
// JTR 2020-09-06: Doesn't work yet...
//#define LED_BUILTIN 1
int sensorPin = 7; // select the input pin for the potentiometer
int ledPin = 1; // select the pin for the LED
int minSens = 32767;
int maxSens = 0;
bool isInit=true; // the "millis() function will overflow after 50 days, therefore using a flag..."
void setup() {
pinMode(ledPin, OUTPUT);
pinMode(sensorPin, INPUT);
//Serial.begin(115200);
//delay(1000); // give me time to bring up serial monitor
//Serial.println("ESP32");
}
void loop() {
// read the value from the sensor:
int sensorValue = analogRead(sensorPin);
if (sensorValue > maxSens) { maxSens=sensorValue; }
if (sensorValue < minSens) { minSens=sensorValue; }
// stop the program for <sensorValue> milliseconds:
double diff=(double)(sensorValue-minSens+1)/(double)(maxSens-minSens+1);
if ((isInit) && (millis() < 1000*30)){
digitalWrite(ledPin, HIGH);
delay(diff*100);
digitalWrite(ledPin, LOW);
} else {
isInit=false;
}
if ((diff > 0.1) && (!isInit)) {
for (int i=0;i<60*5;i++){
// looks like really long delays are causing the thing to crash, therefore do something in the loop ;)
digitalWrite(ledPin, LOW);
digitalWrite(ledPin, HIGH);
delay(1000);
}
} else {
digitalWrite(ledPin, LOW);
}
delay(50);
}

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@@ -1,11 +0,0 @@
This directory is intended for PlatformIO Unit Testing and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/page/plus/unit-testing.html

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@@ -1,5 +0,0 @@
.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch

View File

@@ -1,7 +0,0 @@
{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
]
}

View File

@@ -1,39 +0,0 @@
This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

View File

@@ -1,46 +0,0 @@
This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in a an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

View File

@@ -1,14 +0,0 @@
; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:digispark-tiny]
platform = atmelavr
board = digispark-tiny
framework = arduino

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@@ -1,29 +0,0 @@
#include <Arduino.h>
int irPin=5;
void setup()
{
pinMode(irPin,INPUT);
pinMode(1,OUTPUT);
//Serial.begin(9600);
digitalWrite(1,HIGH);
//Serial.println("You pressed a button");
delay(1000);
digitalWrite(1,LOW);
}
void loop()
{
if(pulseIn(irPin,LOW))
{
//button pressed
delay(100);
digitalWrite(1,HIGH);
//Serial.println("You pressed a button");
delay(1000);
digitalWrite(1,LOW);
}
}

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@@ -1,11 +0,0 @@
This directory is intended for PlatformIO Unit Testing and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/page/plus/unit-testing.html

View File

@@ -1,5 +0,0 @@
.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch

View File

@@ -1,39 +0,0 @@
This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

View File

@@ -1,46 +0,0 @@
This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in a an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

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@@ -1,19 +0,0 @@
; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:esp32doit-devkit-v1]
platform = espressif32
board = esp32doit-devkit-v1
framework = arduino
monitor_speed = 115200
lib_deps =
knolleary/PubSubClient@^2.8
crankyoldgit/IRremoteESP8266@^2.7.10
khoih-prog/ESP_WiFiManager@^1.1.2

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@@ -1,208 +0,0 @@
#include <Arduino.h>
#include <IRrecv.h>
#include <IRsend.h>
#include <IRremoteESP8266.h>
#include <IRac.h>
#include <IRtext.h>
#include <IRutils.h>
#include <WiFi.h>
#include <PubSubClient.h>
const uint16_t kIrLed = 4; // ESP8266 GPIO pin to use. Recommended: 4 (D2).
IRsend irsend(kIrLed); // Set the GPIO to be used to sending the message.
// IR Receiver connected to PIN D5 (14)
const uint16_t kRecvPin = 14;
const uint32_t kBaudRate = 115200;
const uint16_t kCaptureBufferSize = 1024;
#if DECODE_AC
// Some A/C units have gaps in their protocols of ~40ms. e.g. Kelvinator
// A value this large may swallow repeats of some protocols
const uint8_t kTimeout = 50;
#else // DECODE_AC
// Suits most messages, while not swallowing many repeats.
const uint8_t kTimeout = 15;
#endif // DECODE_AC
const uint16_t kMinUnknownSize = 12;
#define LEGACY_TIMING_INFO false
IRrecv irrecv(kRecvPin, kCaptureBufferSize, kTimeout, true);
decode_results results; // Somewhere to store the results
// Update these with values suitable for your network.
const char* ssid = "JoNelsDarlings";
const char* password = "Paris2016";
const char* mqtt_server = "mqtt.ddns.kawomi.com";
const String room_name = "IRLivingroom";
//const String room_name = "IRBedroom";
WiFiClient espClient;
PubSubClient client(espClient);
unsigned long lastMsg = 0;
#define MSG_BUFFER_SIZE (50)
char msg[MSG_BUFFER_SIZE];
int value = 0;
void setup_wifi() {
delay(10);
// We start by connecting to a WiFi network
Serial.println();
Serial.print("Connecting to ");
Serial.println(ssid);
WiFi.mode(WIFI_STA);
WiFi.begin(ssid, password);
while (WiFi.status() != WL_CONNECTED) {
delay(500);
Serial.print(".");
}
randomSeed(micros());
Serial.println("X");
Serial.println("WiFi connected");
Serial.println("IP address: ");
Serial.println(WiFi.localIP());
}
void callback(char* topic, byte* payload, unsigned int length) {
Serial.print("Message arrived [");
Serial.print(topic);
String recBuf="";
Serial.print("] ");
for (int i = 0; i < length; i++) {
recBuf += (char)payload[i];
}
Serial.println(recBuf);
int numEle=1;
for (int i=0; i<recBuf.length() ; i++){
if (recBuf.charAt(i) == ',') {
numEle++;
}
}
recBuf+=",";
Serial.print("NumEle ");
Serial.println(numEle);
int rawPos=0;
uint16_t rawData[numEle];
String bufSingleNum="";
for (int i=0;i<recBuf.length();i++){
if (recBuf.charAt(i) != ',') {
bufSingleNum+=recBuf.charAt(i);
} else {
bufSingleNum.trim();
rawData[rawPos++]=bufSingleNum.toInt();
bufSingleNum="";
}
}
irrecv.disableIRIn(); // Stop the receiver
irsend.sendRaw(rawData, numEle, 38);
irrecv.enableIRIn(); // Start the receiver
}
void reconnect() {
// Loop until we're reconnected
while (!client.connected()) {
Serial.print("Attempting MQTT connection...");
// Create a random client ID
String clientId = String("ESP8266" + room_name);
//clientId += String(random(0xffff), HEX);
// Attempt to connect
if (client.connect(clientId.c_str())) {
Serial.println("connected");
// Once connected, publish an announcement...
client.publish(room_name.c_str(), "Connected");
// ... and resubscribe
client.subscribe(String(room_name + "/SendIR").c_str());
} else {
Serial.print("failed, rc=");
Serial.print(client.state());
Serial.println(" try again in 5 seconds");
// Wait 5 seconds before retrying
delay(5000);
}
}
}
void setup() {
pinMode(BUILTIN_LED, OUTPUT); // Initialize the BUILTIN_LED pin as an output
Serial.begin(kBaudRate);
setup_wifi();
client.setBufferSize(4096);
client.setServer(mqtt_server, 1883);
client.setCallback(callback);
// OTAwifi(); // start default wifi (previously saved on the ESP) for OTA
#if defined(ESP8266)
Serial.begin(kBaudRate, SERIAL_8N1, SERIAL_TX_ONLY);
#else // ESP8266
Serial.begin(kBaudRate, SERIAL_8N1);
#endif // ESP8266
while (!Serial) // Wait for the serial connection to be establised.
delay(50);
Serial.printf("\n" D_STR_IRRECVDUMP_STARTUP "\n", kRecvPin);
// OTAinit(); // setup OTA handlers and show IP
#if DECODE_HASH
// Ignore messages with less than minimum on or off pulses.
irrecv.setUnknownThreshold(kMinUnknownSize);
#endif // DECODE_HASH
irrecv.enableIRIn(); // Start the receiver
irsend.begin();
}
void loop() {
if (!client.connected()) {
reconnect();
}
client.loop();
/* unsigned long now = millis();
if (now - lastMsg > 2000) {
lastMsg = now;
++value;
snprintf (msg, MSG_BUFFER_SIZE, "hello world #%ld", value);
Serial.print("Publish message: ");
Serial.println(msg);
client.publish("IRBedroomReceivedIR", msg);
}
*/
// Check if the IR code has been received.
if (irrecv.decode(&results)) {
// Display a crude timestamp.
uint32_t now = millis();
Serial.printf(D_STR_TIMESTAMP " : %06u.%03u\n", now / 1000, now % 1000);
// Check if we got an IR message that was to big for our capture buffer.
if (results.overflow)
Serial.printf(D_WARN_BUFFERFULL "\n", kCaptureBufferSize);
// Display the library version the message was captured with.
Serial.println(D_STR_LIBRARY " : v" _IRREMOTEESP8266_VERSION_ "\n");
// Display the basic output of what we found.
String theResult,theSrc;
theResult=resultToHumanReadableBasic(&results);
theSrc=resultToSourceCode(&results);
Serial.println(theSrc.c_str());
bool isPub = client.publish(String(room_name + "/ReceivedIR").c_str(), theSrc.c_str());
if (isPub)
Serial.println("PUBLISHED");
else
Serial.println("PUBLISH FAILED");
}
}

View File

@@ -1,11 +0,0 @@
This directory is intended for PlatformIO Unit Testing and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/page/plus/unit-testing.html

View File

@@ -1,5 +0,0 @@
.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch

View File

@@ -1,7 +0,0 @@
{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
]
}

View File

@@ -1,39 +0,0 @@
This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

View File

@@ -1,46 +0,0 @@
This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in a an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

View File

@@ -1,20 +0,0 @@
; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:esp32doit-devkit-v1]
platform = espressif32
board = esp32doit-devkit-v1
framework = arduino
lib_deps =
khoih-prog/ESP_WiFiManager@^1.1.2
monstrenyatko/ArduinoMqtt@^1.5.1
bblanchon/ArduinoJson@^6.16.1
knolleary/PubSubClient@^2.8
adafruit/Adafruit SSD1306@^2.4.0

View File

@@ -1,151 +0,0 @@
/*********
Rui Santos
Complete project details at https://randomnerdtutorials.com
*********/
// I connected SCK to D22 and SDA to D21 - but all I get is a weird pattern - is the dislay broken?
#include <Arduino.h>
#include <Adafruit_I2CDevice.h>
#include <Wire.h>
#include <Adafruit_GFX.h>
#include <Adafruit_SSD1306.h>
#include <WiFi.h>
#include <PubSubClient.h>
#include <ArduinoJson.h>
#define SCREEN_WIDTH 128 // OLED display width, in pixels
#define SCREEN_HEIGHT 64 // OLED display height, in pixels
// Declaration for an SSD1306 display connected to I2C (SDA, SCL pins)
Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, -1);
// Update these with values suitable for your network.
const char* ssid = "Jnd-Front";
const char* password = "Paris2016";
const char* mqtt_server = "mqtt.ddns.kawomi.com";
WiFiClient espClient;
PubSubClient client(espClient);
unsigned long lastMsg = 0;
#define MSG_BUFFER_SIZE (50)
char msg[MSG_BUFFER_SIZE];
void setup_wifi() {
delay(10);
// We start by connecting to a WiFi network
Serial.println();
Serial.print("Connecting to ");
Serial.println(ssid);
WiFi.mode(WIFI_STA);
WiFi.begin(ssid, password);
while (WiFi.status() != WL_CONNECTED) {
delay(500);
Serial.print(".");
}
randomSeed(micros());
Serial.println("");
Serial.println("WiFi connected");
Serial.println("IP address: ");
Serial.println(WiFi.localIP());
display.setCursor(0, 0);
display.clearDisplay();
display.print("Wifi connected\nIP addres:\n");
display.print(WiFi.localIP());
display.display();
delay(1000);
}
void reconnect() {
// Loop until we're reconnected
while (!client.connected()) {
Serial.print("Attempting MQTT connection...");
// Create a random client ID
String clientId = "ESP32Client-";
clientId += String(random(0xffff), HEX);
// Attempt to connect
if (client.connect(clientId.c_str())) {
Serial.println("MQTT connected");
client.publish("OLED", "Connected");
client.subscribe("OLED/setText");
} else {
Serial.print("MQTT failed, rc=");
Serial.print(client.state());
Serial.println(" try again in 5 seconds");
// Wait 5 seconds before retrying
delay(5000);
}
}
}
void callback(char* topic, byte* payload, unsigned int length) {
Serial.print("Message arrived [");
Serial.print(topic);
String recBuf="";
Serial.print("] ");
for (int i = 0; i < length; i++) {
recBuf += (char)payload[i];
}
Serial.println(recBuf);
StaticJsonDocument<1024> jsonDoc;
deserializeJson(jsonDoc,recBuf);
const char* theText=jsonDoc["text"];
int theSize=jsonDoc["size"];
display.setCursor(40, 0);
display.setTextSize(9);
display.print("#");
display.display();
delay(500);
display.setCursor(0, 0);
display.setTextSize(theSize);
display.clearDisplay();
display.print(theText);
display.display();
}
void setup() {
Serial.begin(115200);
if(!display.begin(SSD1306_SWITCHCAPVCC, 0x3C)) { // Address 0x3D for 128x64
Serial.println(F("SSD1306 allocation failed"));
for(;;);
}
delay(2000);
display.clearDisplay();
display.display();
display.setTextSize(1);
display.setTextColor(WHITE);
display.setCursor(0, 0);
// Display static text
display.println("Line 1 -");
display.println("Line 2 --");
display.println("Line 3 ---");
display.display();
setup_wifi();
client.setServer(mqtt_server, 1883);
client.setCallback(callback);
}
void loop() {
if (!client.connected()) {
reconnect();
}
client.loop();
}

View File

@@ -1,11 +0,0 @@
This directory is intended for PlatformIO Unit Testing and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/page/plus/unit-testing.html

5
PIO1/.gitignore vendored
View File

@@ -1,5 +0,0 @@
.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch

View File

@@ -1,7 +0,0 @@
{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
]
}

View File

@@ -1,39 +0,0 @@
This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

View File

@@ -1,46 +0,0 @@
This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in a an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

View File

@@ -1,19 +0,0 @@
; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:esp32doit-devkit-v1]
platform = espressif32
board = esp32doit-devkit-v1
framework = arduino
monitor_speed = 115200
upload_port = COM4
debug_tool = esp-prog
debug_init_break = tbreak setup

View File

@@ -1,14 +0,0 @@
#include <Arduino.h>
void setup() {
// put your setup code here, to run once:
pinMode(LED_BUILTIN,OUTPUT);
}
void loop() {
// put your main code here, to run repeatedly:
digitalWrite(LED_BUILTIN,HIGH);
delay(500);
digitalWrite(LED_BUILTIN,LOW);
delay(100);
}

View File

@@ -1,11 +0,0 @@
This directory is intended for PlatformIO Unit Testing and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/page/plus/unit-testing.html

5
PWMTest/.gitignore vendored
View File

@@ -1,5 +0,0 @@
.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch

View File

@@ -1,7 +0,0 @@
{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
]
}

View File

@@ -1,39 +0,0 @@
This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

View File

@@ -1,46 +0,0 @@
This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in a an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

View File

@@ -1,14 +0,0 @@
; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:esp32doit-devkit-v1]
platform = espressif32
board = esp32doit-devkit-v1
framework = arduino

View File

@@ -1,30 +0,0 @@
#include <Arduino.h>
const byte led_gpio = 15; // the PWM pin the LED is attached to
int brightness = 0; // how bright the LED is
int fadeAmount = 5; // how many points to fade the LED by
// the setup routine runs once when you press reset:
void setup() {
ledcAttachPin(led_gpio, 0); // assign a led pins to a channel
// Initialize channels
// channels 0-15, resolution 1-16 bits, freq limits depend on resolution
// ledcSetup(uint8_t channel, uint32_t freq, uint8_t resolution_bits);
ledcSetup(0, 12000, 8); // 12 kHz PWM, 8-bit resolution
}
// the loop routine runs over and over again forever:
void loop() {
ledcWrite(0, brightness); // set the brightness of the LED
// change the brightness for next time through the loop:
brightness = brightness + fadeAmount;
// reverse the direction of the fading at the ends of the fade:
if (brightness <= 0 || brightness >= 254) {
fadeAmount = -fadeAmount;
}
// wait for 30 milliseconds to see the dimming effect
delay(50);
}

View File

@@ -1,11 +0,0 @@
This directory is intended for PlatformIO Unit Testing and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/page/plus/unit-testing.html

View File

@@ -1,5 +0,0 @@
.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch

View File

@@ -1,7 +0,0 @@
{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
]
}

View File

@@ -1,39 +0,0 @@
This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

View File

@@ -1,46 +0,0 @@
This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in a an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

View File

@@ -1,19 +0,0 @@
; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:esp32doit-devkit-v1]
platform = espressif32
board = esp32doit-devkit-v1
monitor_speed = 115200
framework = arduino
lib_deps =
adafruit/Adafruit SSD1306@2.3.1
adafruit/Adafruit GFX Library@^1.10.0
adafruit/Adafruit BusIO@^1.4.2

View File

@@ -1,64 +0,0 @@
/* JTR 2020-09-05: This works now; Some pointers:
* 1) The library must have changed and the first 2 parameters of the display constructor are width and height..
* 2) The default configuration seems to be that one hast to use the "HSPI" ports rather than the VSPI!
*/
#include <Arduino.h>
#include <SPI.h>
#include <Wire.h>
#include <Adafruit_GFX.h>
#include <Adafruit_SSD1306.h>
#define SCREEN_WIDTH 128 // OLED display width, in pixels
#define SCREEN_HEIGHT 64 // OLED display height, in pixels
// Declaration for SSD1306 display connected using software SPI (default case):
#define OLED_CLK 14 // OLED: D0
#define OLED_MOSI 13 // OLED: D1
#define OLED_RST 22 // OLED: RES
#define OLED_DC 17 // (ESP32-"TX2") OLED: DC
#define OLED_CS 23 // OLED: CS
Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT,OLED_MOSI, OLED_CLK, OLED_DC, OLED_RST, OLED_CS);
void setup() {
Serial.begin(115200);
delay(1250);
Serial.println("GO!.");
if(!display.begin(SSD1306_SWITCHCAPVCC)) {
Serial.println(F("SSD1306 allocation failed"));
for(;;); // Don't proceed, loop forever
}
// Show initial display buffer contents on the screen --
// the library initializes this with an Adafruit splash screen.
display.clearDisplay();
display.display();
display.setTextSize(1); // Normal 1:1 pixel scale
display.setTextColor(SSD1306_WHITE); // Draw white text
display.setCursor(0,0); // Start at top-left corner
display.println(F("Starting..."));
display.display();
delay(1000);
}
int i=1;
void loop() {
display.clearDisplay();
display.setTextSize(i++); // Normal 1:1 pixel scale
display.setTextColor(SSD1306_WHITE); // Draw white text
display.setCursor(0,0); // Start at top-left corner
display.println(F("GroW"));
display.display();
if (i > 5) { i=1; }
delay(200);
Serial.println("GroW.");
}

View File

@@ -1,11 +0,0 @@
This directory is intended for PlatformIO Unit Testing and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/page/plus/unit-testing.html

View File

@@ -1,5 +0,0 @@
.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch

View File

@@ -1,7 +0,0 @@
{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
]
}

View File

@@ -1,39 +0,0 @@
This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

View File

@@ -1,46 +0,0 @@
This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in a an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

View File

@@ -1,16 +0,0 @@
; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:esp32doit-devkit-v1]
platform = espressif32
board = esp32doit-devkit-v1
framework = arduino
lib_deps = adafruit/Adafruit SSD1306@^2.4.0
lib_ldf_mode = chain+

View File

@@ -1,42 +0,0 @@
/*********
Rui Santos
Complete project details at https://randomnerdtutorials.com
*********/
// I connected SCK to D22 and SDA to D21 - but all I get is a weird pattern - is the dislay broken?
#include <Arduino.h>
#include <Adafruit_I2CDevice.h>
#include <Wire.h>
#include <Adafruit_GFX.h>
#include <Adafruit_SSD1306.h>
#define SCREEN_WIDTH 128 // OLED display width, in pixels
#define SCREEN_HEIGHT 64 // OLED display height, in pixels
// Declaration for an SSD1306 display connected to I2C (SDA, SCL pins)
Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, -1);
void setup() {
Serial.begin(115200);
if(!display.begin(SSD1306_SWITCHCAPVCC, 0x3C)) { // Address 0x3D for 128x64
Serial.println(F("SSD1306 allocation failed"));
for(;;);
}
delay(2000);
display.clearDisplay();
display.display();
display.setTextSize(2);
display.setTextColor(WHITE);
display.setCursor(0, 10);
// Display static text
display.println("Hello, world!");
display.display();
}
void loop() {
}

View File

@@ -1,11 +0,0 @@
This directory is intended for PlatformIO Unit Testing and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/page/plus/unit-testing.html

5
SpifFS/.gitignore vendored
View File

@@ -1,5 +0,0 @@
.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch

View File

@@ -1,7 +0,0 @@
{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
]
}

View File

@@ -1,39 +0,0 @@
This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

View File

@@ -1,46 +0,0 @@
This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in a an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

View File

@@ -1,15 +0,0 @@
; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:esp32doit-devkit-v1]
platform = espressif32
board = esp32doit-devkit-v1
framework = arduino
monitor_speed = 115200

View File

@@ -1,40 +0,0 @@
#include "SPIFFS.h"
void setup() {
Serial.begin(115200);
delay(2000);
if (!SPIFFS.begin(true)) {
Serial.println("An Error has occurred while mounting SPIFFS");
return;
}
File file = SPIFFS.open("/test.txt", FILE_WRITE);
if (!file) {
Serial.println("There was an error opening the file for writing");
return;
}
if (file.print("TEST1\nTEST2\nTEST3")) {
Serial.println("File was written");
} else {
Serial.println("File write failed");
}
file.close();
file = SPIFFS.open("/test.txt", FILE_READ);
String content;
Serial.println("COTENTS OF FILE:");
while(file.available()) {
content = file.readStringUntil('\n');
Serial.println(content);
delay(1000);
}
Serial.println("File end");
}
void loop() {}

View File

@@ -1,11 +0,0 @@
This directory is intended for PlatformIO Unit Testing and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/page/plus/unit-testing.html

View File

@@ -1,5 +0,0 @@
.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch

View File

@@ -1,7 +0,0 @@
{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
]
}

View File

@@ -1,39 +0,0 @@
This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

View File

@@ -1,46 +0,0 @@
This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in a an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

View File

@@ -1,63 +0,0 @@
#include "SPIFFS.h"
File file;
void setup()
{
Serial.begin(115200);
delay(2000);
if (!SPIFFS.begin(true))
{
Serial.println("An Error has occurred while mounting SPIFFS");
return;
}
Serial.print("SPIFFS: Total:");
Serial.print(SPIFFS.totalBytes());
Serial.print("/Used:");
Serial.println(SPIFFS.usedBytes());
Serial.print("Trying delete:");
Serial.println(SPIFFS.remove("/test.txt"));
file = SPIFFS.open("/test.txt", FILE_WRITE);
if (!file)
{
Serial.println("There was an error opening the file for writing");
return;
}
// file.close();
}
long i = 0, numw = 0;
void loop()
{
if (file.print("X"))
{
i++;
/* if (0==i%1024) {
Serial.print(i/1024);
Serial.print("/");
} */
}
else
{
Serial.print("File write failed on pos: ");
Serial.print(i);
Serial.print(" / ");
Serial.println(++numw);
file.close();
Serial.print("Trying delete:");
Serial.println(SPIFFS.remove("/test.txt"));
file = SPIFFS.open("/test.txt", FILE_WRITE);
i = 0;
}
}

View File

@@ -1,11 +0,0 @@
This directory is intended for PlatformIO Unit Testing and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/page/plus/unit-testing.html

5
TempMQTT/.gitignore vendored
View File

@@ -1,5 +0,0 @@
.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch

View File

@@ -1,7 +0,0 @@
{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
]
}

View File

@@ -1,39 +0,0 @@
This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

View File

@@ -1,46 +0,0 @@
This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in a an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

View File

@@ -1,20 +0,0 @@
; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:esp32doit-devkit-v1]
platform = espressif32
board = esp32doit-devkit-v1
framework = arduino
lib_deps =
khoih-prog/ESP_WiFiManager@^1.1.2
monstrenyatko/ArduinoMqtt@^1.5.1
beegee-tokyo/DHT sensor library for ESPx@^1.17
bblanchon/ArduinoJson@^6.16.1
knolleary/PubSubClient@^2.8

View File

@@ -1,118 +0,0 @@
/*
Send the DHT11 Measured Temperature via MQTT
*/
#include <Arduino.h>
#include <WiFi.h>
#include <PubSubClient.h>
#include <ArduinoJson.h>
#include "DHTesp.h"
// Update these with values suitable for your network.
const char* ssid = "JoNelsDarlings";
const char* password = "Paris2016";
const char* mqtt_server = "mqtt.ddns.kawomi.com";
DHTesp dht;
WiFiClient espClient;
PubSubClient client(espClient);
unsigned long lastMsg = 0;
#define MSG_BUFFER_SIZE (50)
char msg[MSG_BUFFER_SIZE];
void setup_wifi() {
delay(10);
// We start by connecting to a WiFi network
Serial.println();
Serial.print("Connecting to ");
Serial.println(ssid);
WiFi.mode(WIFI_STA);
WiFi.begin(ssid, password);
while (WiFi.status() != WL_CONNECTED) {
delay(500);
Serial.print(".");
}
randomSeed(micros());
Serial.println("");
Serial.println("WiFi connected");
Serial.println("IP address: ");
Serial.println(WiFi.localIP());
}
void reconnect() {
// Loop until we're reconnected
while (!client.connected()) {
Serial.print("Attempting MQTT connection...");
// Create a random client ID
String clientId = "ESP32Client-";
clientId += String(random(0xffff), HEX);
// Attempt to connect
if (client.connect(clientId.c_str())) {
Serial.println("MQTT connected");
// Once connected, publish an announcement...
} else {
Serial.print("MQTT failed, rc=");
Serial.print(client.state());
Serial.println(" try again in 5 seconds");
// Wait 5 seconds before retrying
delay(5000);
}
}
}
void setup() {
pinMode(BUILTIN_LED, OUTPUT); // Initialize the BUILTIN_LED pin as an output
Serial.begin(115200);
setup_wifi();
dht.setup(5, DHTesp::DHT11);
client.setServer(mqtt_server, 1883);
// client.setCallback(callback);
}
void loop() {
if (!client.connected()) {
reconnect();
}
client.loop();
delay(5000);
digitalWrite(BUILTIN_LED,HIGH);
delay(1000);
digitalWrite(BUILTIN_LED,LOW);
float humidity = dht.getHumidity();
float temperature = dht.getTemperature();
const char* status=dht.getStatusString();
if (strcmp(status,"OK") == 0) {
// allocate the memory for the document
const size_t CAPACITY = JSON_OBJECT_SIZE(3);
StaticJsonDocument<CAPACITY> doc;
// create an object
JsonObject object = doc.to<JsonObject>();
object["temperatureCelsius"] = temperature;
object["temperatureFarenheit"] = dht.toFahrenheit(temperature);
object["humidity"] = humidity;
// serialize the object and send the result to Serial
static char sensorStatus[150];
serializeJson(doc, sensorStatus);
Serial.println(sensorStatus);
client.publish("Outside/Weather", sensorStatus);
} else {
Serial.print("Error Reading Temp. ");
Serial.println(status);
}
}

View File

@@ -1,9 +0,0 @@
{
"folders": [
{
"name": "TempMQTT",
"path": ".."
}
],
"settings": {}
}

View File

@@ -1,11 +0,0 @@
This directory is intended for PlatformIO Unit Testing and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/page/plus/unit-testing.html

View File

@@ -1,5 +0,0 @@
.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch

View File

@@ -1,7 +0,0 @@
{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
]
}

View File

@@ -1,39 +0,0 @@
This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

View File

@@ -1,46 +0,0 @@
This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in a an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

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@@ -1,20 +0,0 @@
; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:esp32doit-devkit-v1]
platform = espressif32
board = esp32doit-devkit-v1
monitor_speed = 115200
framework = arduino
lib_deps =
adafruit/Adafruit SSD1306@2.3.1
adafruit/Adafruit GFX Library@^1.10.0
adafruit/Adafruit BusIO@^1.4.2
adafruit/DHT sensor library@^1.3.10

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@@ -1,90 +0,0 @@
/* JTR 2020-09-14: Created, Thermostat with User Interface
*/
#include <Arduino.h>
#include <SPI.h>
#include <Wire.h>
#include <Adafruit_GFX.h>
#include <Adafruit_SSD1306.h>
#include <DHT_U.h>
#define SCREEN_WIDTH 128 // OLED display width, in pixels
#define SCREEN_HEIGHT 64 // OLED display height, in pixels
// Declaration for SSD1306 display connected using software SPI (default case):
#define OLED_CLK 14 // OLED: D0
#define OLED_MOSI 13 // OLED: D1
#define OLED_RST 22 // OLED: RES
#define OLED_DC 17 // (ESP32-"TX2") OLED: DC
#define OLED_CS 23 // OLED: CS
#define DHTPIN 26
#define DHTTYPE DHT11 // DHT 11
#define POTI_IN 27
Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT,OLED_MOSI, OLED_CLK, OLED_DC, OLED_RST, OLED_CS);
DHT dht(DHTPIN, DHTTYPE);
void setup() {
Serial.begin(115200);
delay(1250);
Serial.println("GO!.");
dht.begin();
if(!display.begin(SSD1306_SWITCHCAPVCC)) {
Serial.println(F("SSD1306 allocation failed"));
for(;;); // Don't proceed, loop forever
}
// Show initial display buffer contents on the screen --
// the library initializes this with an Adafruit splash screen.
display.clearDisplay();
display.display();
display.setTextSize(1); // Normal 1:1 pixel scale
display.setTextColor(SSD1306_WHITE); // Draw white text
display.setCursor(0,0); // Start at top-left corner
display.println(F("Starting..."));
display.display();
delay(1000);
}
void loop() {
float h = dht.readHumidity();
// Read temperature as Celsius (the default)
float t = dht.readTemperature();
// Read temperature as Fahrenheit (isFahrenheit = true)
float f = dht.readTemperature(true);
if (isnan(h) || isnan(t) || isnan(f)) {
Serial.println(F("Failed to read from DHT sensor!"));
return;
}
Serial.print(F("Humidity: "));
Serial.print(h);
Serial.print(F("% Temperature: "));
Serial.print(t);
Serial.print(F("°C "));
Serial.print(f);
Serial.println(F("°F"));
int potiLvl=analogRead(POTI_IN); // -> 0-4095
Serial.print("Poti: ");
Serial.println(potiLvl);
display.clearDisplay();
display.setTextSize(2); // Normal 1:1 pixel scale
display.setTextColor(SSD1306_WHITE); // Draw white text
display.setCursor(0,0); // Start at top-left corner
display.println(String(potiLvl));
display.display();
delay(500);
}

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@@ -1,11 +0,0 @@
This directory is intended for PlatformIO Unit Testing and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/page/plus/unit-testing.html

View File

@@ -1,5 +0,0 @@
.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch

View File

@@ -1,7 +0,0 @@
{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
]
}

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@@ -1,39 +0,0 @@
This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

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@@ -1,46 +0,0 @@
This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in a an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

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