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5
AlexaControlTest/.gitignore
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5
AlexaControlTest/.gitignore
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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7
AlexaControlTest/.vscode/extensions.json
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7
AlexaControlTest/.vscode/extensions.json
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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]
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}
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39
AlexaControlTest/include/README
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39
AlexaControlTest/include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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46
AlexaControlTest/lib/README
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46
AlexaControlTest/lib/README
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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17
AlexaControlTest/platformio.ini
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AlexaControlTest/platformio.ini
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:esp32doit-devkit-v1]
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platform = espressif32
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board = esp32doit-devkit-v1
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framework = arduino
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lib_deps = xose/FauxmoESP@^3.1.0
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monitor_speed = 115200
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2
AlexaControlTest/src/credentials.h
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AlexaControlTest/src/credentials.h
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#define WIFI_SSID "JoeNelsDarlings"
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#define WIFI_PASS "Paris2016"
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165
AlexaControlTest/src/main.cpp
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AlexaControlTest/src/main.cpp
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#include <Arduino.h>
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#ifdef ESP32
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#include <WiFi.h>
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#else
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#include <ESP8266WiFi.h>
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#endif
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#include "fauxmoESP.h"
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// Rename the credentials.sample.h file to credentials.h and
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// edit it according to your router configuration
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#include "credentials.h"
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fauxmoESP fauxmo;
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// -----------------------------------------------------------------------------
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#define SERIAL_BAUDRATE 115200
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#define LED_YELLOW LED_BUILTIN //4
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#define LED_GREEN LED_BUILTIN //5
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#define LED_BLUE LED_BUILTIN //0
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#define LED_PINK LED_BUILTIN //2
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#define LED_WHITE LED_BUILTIN //15
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#define ID_YELLOW "yellow lamp"
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#define ID_GREEN "green lamp"
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#define ID_BLUE "blue lamp"
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#define ID_PINK "pink lamp"
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#define ID_WHITE "white lamp"
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// -----------------------------------------------------------------------------
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// -----------------------------------------------------------------------------
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// Wifi
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// -----------------------------------------------------------------------------
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void wifiSetup() {
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// Set WIFI module to STA mode
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WiFi.mode(WIFI_STA);
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// Connect
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Serial.printf("[WIFI] Connecting to %s ", WIFI_SSID);
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WiFi.begin(WIFI_SSID, WIFI_PASS);
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// Wait
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while (WiFi.status() != WL_CONNECTED) {
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Serial.print(".");
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delay(100);
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}
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Serial.println();
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// Connected!
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Serial.printf("[WIFI] STATION Mode, SSID: %s, IP address: %s\n", WiFi.SSID().c_str(), WiFi.localIP().toString().c_str());
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}
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// setting PWM properties
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const int freq = 5000;
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const int ledChannel = 0;
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const int resolution = 8;
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void setup() {
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// Init serial port and clean garbage
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Serial.begin(SERIAL_BAUDRATE);
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Serial.println();
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Serial.println();
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// LEDs
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/* pinMode(LED_YELLOW, OUTPUT);
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pinMode(LED_GREEN, OUTPUT);
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pinMode(LED_BLUE, OUTPUT);
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pinMode(LED_PINK, OUTPUT);
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pinMode(LED_WHITE, OUTPUT);
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digitalWrite(LED_YELLOW, LOW);
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digitalWrite(LED_GREEN, LOW);
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digitalWrite(LED_BLUE, LOW);
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digitalWrite(LED_PINK, LOW);
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digitalWrite(LED_WHITE, LOW); */
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// configure LED PWM functionalitites
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ledcSetup(ledChannel, freq, resolution);
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// attach the channel to the GPIO to be controlled
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ledcAttachPin(LED_BLUE, ledChannel);
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// Wifi
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wifiSetup();
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// By default, fauxmoESP creates it's own webserver on the defined port
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// The TCP port must be 80 for gen3 devices (default is 1901)
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// This has to be done before the call to enable()
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fauxmo.createServer(true); // not needed, this is the default value
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fauxmo.setPort(80); // This is required for gen3 devices
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// You have to call enable(true) once you have a WiFi connection
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// You can enable or disable the library at any moment
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// Disabling it will prevent the devices from being discovered and switched
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fauxmo.enable(true);
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// You can use different ways to invoke alexa to modify the devices state:
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// "Alexa, turn yellow lamp on"
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// "Alexa, turn on yellow lamp
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// "Alexa, set yellow lamp to fifty" (50 means 50% of brightness, note, this example does not use this functionality)
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// Add virtual devices
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//fauxmo.addDevice(ID_YELLOW);
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//fauxmo.addDevice(ID_GREEN);
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fauxmo.addDevice(ID_BLUE);
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//fauxmo.addDevice(ID_PINK);
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//fauxmo.addDevice(ID_WHITE);
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fauxmo.onSetState([](unsigned char device_id, const char * device_name, bool state, unsigned char value) {
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// Callback when a command from Alexa is received.
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// You can use device_id or device_name to choose the element to perform an action onto (relay, LED,...)
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// State is a boolean (ON/OFF) and value a number from 0 to 255 (if you say "set kitchen light to 50%" you will receive a 128 here).
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// Just remember not to delay too much here, this is a callback, exit as soon as possible.
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// If you have to do something more involved here set a flag and process it in your main loop.
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Serial.printf("[MAIN] Device #%d (%s) state: %s value: %d\n", device_id, device_name, state ? "ON" : "OFF", value);
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// Checking for device_id is simpler if you are certain about the order they are loaded and it does not change.
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// Otherwise comparing the device_name is safer.
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if (strcmp(device_name, ID_BLUE)==0) {
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//digitalWrite(LED_YELLOW, state ? HIGH : LOW);
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if (!state) { // if the lamp is off, it doesn't matter what the brighness level is set to be.
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value=0;
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}
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ledcWrite(ledChannel, value);
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} /*else if (strcmp(device_name, ID_GREEN)==0) {
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digitalWrite(LED_GREEN, state ? HIGH : LOW);
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} else if (strcmp(device_name, ID_BLUE)==0) {
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digitalWrite(LED_BLUE, state ? HIGH : LOW);
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} else if (strcmp(device_name, ID_PINK)==0) {
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digitalWrite(LED_PINK, state ? HIGH : LOW);
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} else if (strcmp(device_name, ID_WHITE)==0) {
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digitalWrite(LED_WHITE, state ? HIGH : LOW);
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} */
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});
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}
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void loop() {
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// fauxmoESP uses an async TCP server but a sync UDP server
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// Therefore, we have to manually poll for UDP packets
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fauxmo.handle();
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// This is a sample code to output free heap every 5 seconds
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// This is a cheap way to detect memory leaks
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static unsigned long last = millis();
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if (millis() - last > 5000) {
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last = millis();
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Serial.printf("[MAIN] Free heap: %d bytes\n", ESP.getFreeHeap());
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}
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// If your device state is changed by any other means (MQTT, physical button,...)
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// you can instruct the library to report the new state to Alexa on next request:
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// fauxmo.setState(ID_YELLOW, true, 255);
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}
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11
AlexaControlTest/test/README
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11
AlexaControlTest/test/README
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This directory is intended for PlatformIO Unit Testing and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/page/plus/unit-testing.html
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