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MindMachine/app/src/main/java/com/mindmachine/mvp/session/MainViewModel.kt

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Kotlin
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package com.mindmachine.mvp.session
import androidx.lifecycle.ViewModel
import androidx.lifecycle.ViewModelProvider
import androidx.lifecycle.viewModelScope
import com.mindmachine.mvp.audio.BinauralAudioEngine
import com.mindmachine.mvp.audio.HeadsetMonitor
import com.mindmachine.mvp.data.SettingsRepository
import com.mindmachine.mvp.domain.AppSettings
import com.mindmachine.mvp.domain.CountdownPreference
import com.mindmachine.mvp.domain.Presets
import com.mindmachine.mvp.domain.RuntimeState
import com.mindmachine.mvp.domain.SessionConfig
import com.mindmachine.mvp.domain.SessionMode
import com.mindmachine.mvp.domain.SessionPreset
import com.mindmachine.mvp.domain.toConfig
import kotlinx.coroutines.Job
import kotlinx.coroutines.delay
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import kotlinx.coroutines.flow.asStateFlow
import kotlinx.coroutines.flow.update
import kotlinx.coroutines.launch
const val SAFETY_VERSION = 1
data class UiState(
val settings: AppSettings = AppSettings(),
val presets: List<SessionPreset> = Presets.builtIn,
val selectedPreset: SessionPreset = Presets.builtIn.first(),
val config: SessionConfig = Presets.builtIn.first().toConfig(),
// Timeline program (curves) used for both editing + runtime modulation.
val timeline: TimelineEditorState = TimelineProgramFactory.fromPreset(Presets.builtIn.first()),
val runtimeState: RuntimeState = RuntimeState.IDLE,
val error: String? = null,
val remainingSec: Int = 0,
val countdownSec: Int = 0,
val endedEarly: Boolean = false,
val interruptionReason: String? = null,
// Current runtime-evaluated parameters (updated while running).
val runtimeParams: RuntimeParams = RuntimeParams(),
)
class MainViewModel(
private val settingsRepository: SettingsRepository,
private val headsetMonitor: HeadsetMonitor,
private val audioEngine: BinauralAudioEngine,
) : ViewModel() {
private val _ui = MutableStateFlow(UiState())
val ui: StateFlow<UiState> = _ui.asStateFlow()
private var runJob: Job? = null
private var elapsedBeforePauseSec: Float = 0f
init {
viewModelScope.launch {
settingsRepository.settings.collect { s ->
_ui.update { current ->
val preset = current.presets.find { it.id == (s.lastPresetId ?: current.selectedPreset.id) } ?: current.selectedPreset
current.copy(settings = s, selectedPreset = preset, config = current.config.copy(mode = s.defaultModePreference))
}
}
}
}
fun acknowledgeSafety() = viewModelScope.launch { settingsRepository.acknowledgeSafety(SAFETY_VERSION) }
fun choosePreset(id: String) = viewModelScope.launch {
val preset = _ui.value.presets.first { it.id == id }
settingsRepository.updateLastPreset(id)
_ui.update {
val cfg = preset.toConfig(it.settings.defaultModePreference)
it.copy(
selectedPreset = preset,
config = cfg.copy(durationSec = cfg.durationSec.coerceIn(60, 8 * 60 * 60)),
timeline = TimelineProgramFactory.fromPreset(preset),
error = null,
)
}
elapsedBeforePauseSec = 0f
}
fun setMode(mode: SessionMode) = _ui.update { it.copy(config = it.config.copy(mode = mode), error = null) }
fun setDurationSec(seconds: Int) = _ui.update {
val clamped = seconds.coerceIn(60, 8 * 60 * 60)
it.copy(
config = it.config.copy(durationSec = clamped),
timeline = it.timeline.setDurationSec(clamped),
error = null,
)
}
fun updateTimeline(newState: TimelineEditorState) = _ui.update {
it.copy(
timeline = newState,
config = it.config.copy(durationSec = newState.durationSec.coerceIn(60, 8 * 60 * 60)),
error = null,
)
}
// Legacy fixed-parameter setters kept for now but no longer used by Setup.
fun setFlashIntervalMs(value: Int) = _ui.update { it.copy(config = it.config.copy(flashIntervalMs = value.coerceIn(50, 2000)), error = null) }
fun setCarrier(value: Float) = _ui.update { it.copy(config = it.config.copy(carrierFrequencyHz = value.coerceIn(80f, 400f)), error = null) }
fun setDifference(value: Float) = _ui.update { it.copy(config = it.config.copy(binauralDifferenceHz = value.coerceIn(0.5f, 20f)), error = null) }
fun updateCountdown(pref: CountdownPreference) = viewModelScope.launch { settingsRepository.updateCountdown(pref) }
fun updateDefaultMode(mode: SessionMode) = viewModelScope.launch { settingsRepository.updateDefaultMode(mode) }
fun updateGuidance(value: Boolean) = viewModelScope.launch { settingsRepository.updateGuidance(value) }
fun startSession() {
val state = _ui.value
if (!(state.settings.safetyAcknowledged && state.settings.safetyAcknowledgedVersion >= SAFETY_VERSION)) {
_ui.update { it.copy(error = "You must acknowledge safety before starting sessions.") }
return
}
val headset = headsetMonitor.isStereoHeadsetAvailable()
val validation = SessionValidator.validate(state.config, headset)
if (validation != null) {
_ui.update { it.copy(error = validation) }
return
}
elapsedBeforePauseSec = 0f
runProgram(startElapsedSec = 0f, includeCountdown = true)
}
fun pause(reason: String? = null) {
if (_ui.value.runtimeState != RuntimeState.RUNNING) return
elapsedBeforePauseSec = currentElapsedSec()
runJob?.cancel()
audioEngine.stop()
_ui.update {
it.copy(
runtimeState = if (reason == null) RuntimeState.PAUSED else RuntimeState.INTERRUPTED,
interruptionReason = reason,
)
}
}
fun resume() {
val state = _ui.value
if (state.runtimeState != RuntimeState.PAUSED && state.runtimeState != RuntimeState.INTERRUPTED) return
if (state.config.mode != SessionMode.VISUAL_ONLY && !headsetMonitor.isStereoHeadsetAvailable()) {
_ui.update { it.copy(error = "Headphones are required to resume audio mode.") }
return
}
runProgram(startElapsedSec = elapsedBeforePauseSec, includeCountdown = true)
}
fun stop() {
runJob?.cancel()
audioEngine.stop()
elapsedBeforePauseSec = 0f
_ui.update { it.copy(runtimeState = RuntimeState.STOPPED, endedEarly = true) }
}
fun switchToVisualOnlyAndResume() {
_ui.update { it.copy(config = it.config.copy(mode = SessionMode.VISUAL_ONLY), error = null) }
resume()
}
override fun onCleared() {
audioEngine.stop()
super.onCleared()
}
private fun runProgram(startElapsedSec: Float, includeCountdown: Boolean) {
runJob?.cancel()
runJob = viewModelScope.launch {
val program = _ui.value.timeline
val durationSec = program.durationSec
val clampedStartSec = startElapsedSec.coerceIn(0f, durationSec.toFloat())
if (includeCountdown) {
val count = _ui.value.settings.countdownPreference.seconds
if (count > 0) {
for (i in count downTo 1) {
_ui.update {
it.copy(
runtimeState = RuntimeState.COUNTDOWN,
countdownSec = i,
remainingSec = (durationSec - clampedStartSec.toInt()).coerceAtLeast(0),
endedEarly = false,
interruptionReason = null,
runtimeParams = TimelineRuntimeEvaluator.evaluate(program, clampedStartSec),
)
}
delay(1000)
}
}
}
val initialParams = TimelineRuntimeEvaluator.evaluate(program, clampedStartSec)
_ui.update {
it.copy(
runtimeState = RuntimeState.RUNNING,
remainingSec = (durationSec - clampedStartSec.toInt()).coerceAtLeast(0),
countdownSec = 0,
error = null,
endedEarly = false,
interruptionReason = null,
runtimeParams = initialParams,
)
}
if (_ui.value.config.mode != SessionMode.VISUAL_ONLY) {
audioEngine.start(initialParams.carrierHz, initialParams.binauralHz)
}
val tStart = System.currentTimeMillis()
while (true) {
delay(50)
val elapsedSec = clampedStartSec + (System.currentTimeMillis() - tStart) / 1000f
elapsedBeforePauseSec = elapsedSec.coerceAtMost(durationSec.toFloat())
val remaining = (durationSec - kotlin.math.ceil(elapsedBeforePauseSec).toInt()).coerceAtLeast(0)
val currentUi = _ui.value
if (currentUi.config.mode != SessionMode.VISUAL_ONLY && !headsetMonitor.isStereoHeadsetAvailable()) {
audioEngine.stop()
_ui.update {
it.copy(
runtimeState = RuntimeState.INTERRUPTED,
interruptionReason = "Headphones disconnected. Session paused.",
)
}
return@launch
}
val params = TimelineRuntimeEvaluator.evaluate(program, elapsedBeforePauseSec)
_ui.update { it.copy(runtimeParams = params, remainingSec = remaining) }
if (currentUi.config.mode != SessionMode.VISUAL_ONLY) {
audioEngine.setFrequencies(params.carrierHz, params.binauralHz)
}
if (elapsedBeforePauseSec >= durationSec.toFloat()) break
}
audioEngine.stop()
elapsedBeforePauseSec = 0f
_ui.update { it.copy(runtimeState = RuntimeState.COMPLETED, endedEarly = false, remainingSec = 0) }
}
}
private fun currentElapsedSec(): Float {
val state = _ui.value
val total = state.timeline.durationSec.toFloat().coerceAtLeast(1f)
return (total - state.remainingSec).coerceIn(0f, total)
}
class Factory(
private val settingsRepository: SettingsRepository,
private val headsetMonitor: HeadsetMonitor,
private val audioEngine: BinauralAudioEngine,
) : ViewModelProvider.Factory {
override fun <T : ViewModel> create(modelClass: Class<T>): T = MainViewModel(settingsRepository, headsetMonitor, audioEngine) as T
}
}