initial checkin from subversion

This commit is contained in:
Tretter
2017-02-07 20:04:47 +00:00
commit d646c300cb
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#!/usr/bin/env node
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
var build = require('./lib/build'),
reqs = require('./lib/check_reqs'),
args = process.argv;
// Support basic help commands
if(args[2] == '--help' || args[2] == '/?' || args[2] == '-h' ||
args[2] == 'help' || args[2] == '-help' || args[2] == '/help') {
build.help();
} else if(reqs.run()) {
build.run(args[2]);
process.exit(0);
} else {
process.exit(2);
}

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#!/usr/bin/env node
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
var check_reqs = require('./lib/check_reqs');
if(!check_reqs.run()) {
process.exit(2);
}

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#!/usr/bin/env node
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
var clean = require('./lib/clean'),
reqs = require('./lib/check_reqs'),
args = process.argv;
// Usage support for when args are given
if(args.length > 2) {
clean.help();
} else if(reqs.run()) {
clean.run();
process.exit(0);
} else {
process.exit(2);
}

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#!/usr/bin/env node
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
var path = require('path');
var fs = require('fs');
var cachedAppInfo = null;
function readAppInfoFromManifest() {
var manifestPath = path.join(__dirname, '..', '..', 'AndroidManifest.xml');
var manifestData = fs.readFileSync(manifestPath, {encoding:'utf8'});
var packageName = /\bpackage\s*=\s*"(.+?)"/.exec(manifestData);
if (!packageName) throw new Error('Could not find package name within ' + manifestPath);
var activityTag = /<activity\b[\s\S]*<\/activity>/.exec(manifestData);
if (!activityTag) throw new Error('Could not find <activity> within ' + manifestPath);
var activityName = /\bandroid:name\s*=\s*"(.+?)"/.exec(activityTag);
if (!activityName) throw new Error('Could not find android:name within ' + manifestPath);
return packageName[1] + '/.' + activityName[1];
}
exports.getActivityName = function() {
return cachedAppInfo = cachedAppInfo || readAppInfoFromManifest();
};

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platforms/android/cordova/lib/build.js vendored Normal file
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#!/usr/bin/env node
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
var shell = require('shelljs'),
clean = require('./clean'),
path = require('path'),
fs = require('fs'),
ROOT = path.join(__dirname, '..', '..');
/*
* Builds the project with ant.
*/
module.exports.run = function(build_type) {
//default build type
build_type = typeof build_type !== 'undefined' ? build_type : "--debug";
var cmd;
switch(build_type) {
case '--debug' :
clean.run();
cmd = 'ant debug -f ' + path.join(ROOT, 'build.xml');
break;
case '--release' :
clean.run();
cmd = 'ant release -f ' + path.join(ROOT, 'build.xml');
break;
case '--nobuild' :
console.log('Skipping build...');
break;
default :
console.error('Build option \'' + build_type + '\' not recognized.');
process.exit(2);
break;
}
if(cmd) {
var result = shell.exec(cmd, {silent:false, async:false});
if(result.code > 0) {
console.error('ERROR: Failed to build android project.');
console.error(result.output);
process.exit(2);
}
}
}
/*
* Gets the path to the apk file, if not such file exists then
* the script will error out. (should we error or just return undefined?)
*/
module.exports.get_apk = function() {
if(fs.existsSync(path.join(ROOT, 'bin'))) {
var bin_files = fs.readdirSync(path.join(ROOT, 'bin'));
for (file in bin_files) {
if(path.extname(bin_files[file]) == '.apk') {
return path.join(ROOT, 'bin', bin_files[file]);
}
}
console.error('ERROR : No .apk found in \'bin\' folder');
process.exit(2);
} else {
console.error('ERROR : unable to find project bin folder, could not locate .apk');
process.exit(2);
}
}
module.exports.help = function() {
console.log('Usage: ' + path.relative(process.cwd(), path.join(ROOT, 'corodva', 'build')) + ' [build_type]');
console.log('Build Types : ');
console.log(' \'--debug\': Default build, will build project in using ant debug');
console.log(' \'--release\': will build project using ant release');
console.log(' \'--nobuild\': will skip build process (can be used with run command)');
process.exit(0);
}

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#!/usr/bin/env node
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
var shell = require('shelljs'),
path = require('path'),
fs = require('fs'),
ROOT = path.join(__dirname, '..', '..');
// Get valid target from framework/project.properties
module.exports.get_target = function() {
if(fs.existsSync(path.join(ROOT, 'framework', 'project.properties'))) {
var target = shell.grep(/target=android-[\d+]/, path.join(ROOT, 'framework', 'project.properties'));
return target.split('=')[1].replace('\n', '').replace('\r', '').replace(' ', '');
} else if (fs.existsSync(path.join(ROOT, 'project.properties'))) {
// if no target found, we're probably in a project and project.properties is in ROOT.
var target = shell.grep(/target=android-[\d+]/, path.join(ROOT, 'project.properties'));
return target.split('=')[1].replace('\n', '').replace('\r', '').replace(' ', '');
}
}
module.exports.check_ant = function() {
var test = shell.exec('ant -version', {silent:true, async:false});
if(test.code > 0) {
console.error('ERROR : executing command \'ant\', make sure you have ant installed and added to your path.');
return false;
}
return true;
}
module.exports.check_java = function() {
if(process.env.JAVA_HOME) {
var test = shell.exec('java', {silent:true, async:false});
if(test.code > 0) {
console.error('ERROR : executing command \'java\', make sure you java environment is set up. Including your JDK and JRE.');
return false;
}
return true;
} else {
console.error('ERROR : Make sure JAVA_HOME is set, as well as paths to your JDK and JRE for java.');
return false;
}
}
module.exports.check_android = function() {
var valid_target = this.get_target();
var targets = shell.exec('android list targets', {silent:true, async:false});
if(targets.code > 0 && targets.output.match(/command\snot\sfound/)) {
console.error('The command \"android\" failed. Make sure you have the latest Android SDK installed, and the \"android\" command (inside the tools/ folder) is added to your path.');
return false;
} else if(!targets.output.match(valid_target)) {
console.error('Please install Android target ' + valid_target.split('-')[1] + ' (the Android newest SDK). Make sure you have the latest Android tools installed as well. Run \"android\" from your command-line to install/update any missing SDKs or tools.');
return false;
}
return true;
}
module.exports.run = function() {
return this.check_ant() && this.check_java && this.check_android();
}

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platforms/android/cordova/lib/clean.js vendored Normal file
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#!/usr/bin/env node
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
var shell = require('shelljs'),
path = require('path'),
ROOT = path.join(__dirname, '..', '..');
/*
* Cleans the project using ant
*/
module.exports.run = function() {
var cmd = 'ant clean -f ' + path.join(ROOT, 'build.xml');
var result = shell.exec(cmd, {silent:false, async:false});
if (result.code > 0) {
console.error('ERROR: Failed to clean android project.');
console.error(result.output);
process.exit(2);
}
}
module.exports.help = function() {
console.log('Usage: ' + path.relative(process.cwd(), process.argv[1]));
console.log('Cleans the project directory.');
process.exit(0);
}

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platforms/android/cordova/lib/device.js vendored Normal file
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#!/usr/bin/env node
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
var shell = require('shelljs'),
path = require('path'),
build = require('./build'),
appinfo = require('./appinfo'),
exec = require('child_process').exec,
ROOT = path.join(__dirname, '..', '..');
/**
* Returns a list of the device ID's found
*/
module.exports.list = function() {
var cmd = 'adb devices';
var result = shell.exec(cmd, {silent:true, async:false});
if (result.code > 0) {
console.error('Failed to execute android command \'' + cmd + '\'.');
process.exit(2);
} else {
var response = result.output.split('\n');
var device_list = [];
for (var i = 1; i < response.length; i++) {
if (response[i].match(/\w+\tdevice/) && !response[i].match(/emulator/)) {
device_list.push(response[i].replace(/\tdevice/, '').replace('\r', ''));
}
}
return device_list;
}
}
/*
* Installs a previously built application on the device
* and launches it.
*/
module.exports.install = function(target) {
var device_list = this.list();
if (device_list.length > 0) {
// default device
target = typeof target !== 'undefined' ? target : device_list[0];
if (device_list.indexOf(target) > -1) {
var apk_path = build.get_apk();
var launchName = appinfo.getActivityName();
console.log('Installing app on device...');
cmd = 'adb -s ' + target + ' install -r ' + apk_path;
var install = shell.exec(cmd, {silent:false, async:false});
if (install.error || install.output.match(/Failure/)) {
console.error('ERROR : Failed to install apk to device : ');
console.error(install.output);
process.exit(2);
}
//unlock screen
cmd = 'adb -s ' + target + ' shell input keyevent 82';
shell.exec(cmd, {silent:true, async:false});
// launch the application
console.log('Launching application...');
cmd = 'adb -s ' + target + ' shell am start -W -a android.intent.action.MAIN -n ' + launchName;
var launch = shell.exec(cmd, {silent:true, async:false});
if(launch.code > 0) {
console.error('ERROR : Failed to launch application on emulator : ' + launch.error);
console.error(launch.output);
process.exit(2);
} else {
console.log('LANCH SUCCESS');
}
} else {
console.error('ERROR : Unable to find target \'' + target + '\'.');
console.error('Failed to deploy to device.');
process.exit(2);
}
} else {
console.error('ERROR : Failed to deploy to device, no devices found.');
process.exit(2);
}
}

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#!/usr/bin/env node
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
var shell = require('shelljs'),
path = require('path'),
appinfo = require('./appinfo'),
build = require('./build'),
ROOT = path.join(__dirname, '..', '..'),
new_emulator = 'cordova_emulator';
/**
* Returns a list of emulator images in the form of objects
* {
name : <emulator_name>,
path : <path_to_emulator_image>,
target : <api_target>,
abi : <cpu>,
skin : <skin>
}
*/
module.exports.list_images = function() {
var cmd = 'android list avds';
var result = shell.exec(cmd, {silent:true, async:false});
if (result.code > 0) {
console.error('Failed to execute android command \'' + cmd + '\'.');
process.exit(2);
} else {
var response = result.output.split('\n');
var emulator_list = [];
for (var i = 1; i < response.length; i++) {
// To return more detailed information use img_obj
var img_obj = {};
if (response[i].match(/Name:\s/)) {
img_obj['name'] = response[i].split('Name: ')[1].replace('\r', '');
if (response[i + 1].match(/Path:\s/)) {
i++;
img_obj['path'] = response[i].split('Path: ')[1].replace('\r', '');
}
if (response[i + 1].match(/\(API\slevel\s/)) {
i++;
img_obj['target'] = response[i].replace('\r', '');
}
if (response[i + 1].match(/ABI:\s/)) {
i++;
img_obj['abi'] = response[i].split('ABI: ')[1].replace('\r', '');
}
if (response[i + 1].match(/Skin:\s/)) {
i++;
img_obj['skin'] = response[i].split('Skin: ')[1].replace('\r', '');
}
emulator_list.push(img_obj);
}
/* To just return a list of names use this
if (response[i].match(/Name:\s/)) {
emulator_list.push(response[i].split('Name: ')[1].replace('\r', '');
}*/
}
return emulator_list;
}
}
/**
* Will return the closest avd to the projects target
* or undefined if no avds exist.
*/
module.exports.best_image = function() {
var project_target = this.get_target().replace('android-', '');
var images = this.list_images();
var closest = 9999;
var best = images[0];
for (i in images) {
var target = images[i].target;
if(target) {
var num = target.split('(API level ')[1].replace(')', '');
if (num == project_target) {
return images[i];
} else if (project_target - num < closest && project_target > num) {
var closest = project_target - num;
best = images[i];
}
}
}
return best;
}
module.exports.list_started = function() {
var cmd = 'adb devices';
var result = shell.exec(cmd, {silent:true, async:false});
if (result.code > 0) {
console.error('Failed to execute android command \'' + cmd + '\'.');
process.exit(2);
} else {
var response = result.output.split('\n');
var started_emulator_list = [];
for (var i = 1; i < response.length; i++) {
if (response[i].match(/device/) && response[i].match(/emulator/)) {
started_emulator_list.push(response[i].replace(/\tdevice/, '').replace('\r', ''));
}
}
return started_emulator_list;
}
}
module.exports.get_target = function() {
var target = shell.grep(/target=android-[\d+]/, path.join(ROOT, 'project.properties'));
return target.split('=')[1].replace('\n', '').replace('\r', '').replace(' ', '');
}
module.exports.list_targets = function() {
var target_out = shell.exec('android list targets', {silent:true, async:false}).output.split('\n');
var targets = [];
for (var i = target_out.length; i >= 0; i--) {
if(target_out[i].match(/id:/)) {
targets.push(targets[i].split(' ')[1]);
}
}
return targets;
}
/*
* Starts an emulator with the given ID,
* and returns the started ID of that emulator.
* If no ID is given it will used the first image availible,
* if no image is availible it will error out (maybe create one?).
*/
module.exports.start = function(emulator_ID) {
var started_emulators = this.list_started();
var num_started = started_emulators.length;
if (typeof emulator_ID === 'undefined') {
var emulator_list = this.list_images();
if (emulator_list.length > 0) {
emulator_ID = this.best_image().name;
console.log('WARNING : no emulator specified, defaulting to ' + emulator_ID);
} else {
console.error('ERROR : No emulator images (avds) found, if you would like to create an');
console.error(' avd follow the instructions provided here : ');
console.error(' http://developer.android.com/tools/devices/index.html')
console.error(' Or run \'android create avd --name <name> --target <targetID>\' ');
console.error(' in on the command line.');
process.exit(2);
/*console.log('WARNING : no emulators availible, creating \'' + new_emulator + '\'.');
this.create_image(new_emulator, this.get_target());
emulator_ID = new_emulator;*/
}
}
var pipe_null = (process.platform == 'win32' || process.platform == 'win64'? '> NUL' : '> /dev/null');
var cmd = 'emulator -avd ' + emulator_ID + ' ' + pipe_null + ' &';
if(process.platform == 'win32' || process.platform == 'win64') {
cmd = '%comspec% /c start cmd /c ' + cmd;
}
var result = shell.exec(cmd, {silent:true, async:false}, function(code, output) {
if (code > 0) {
console.error('Failed to execute android command \'' + cmd + '\'.');
console.error(output);
process.exit(2);
}
});
// wait for emulator to start
console.log('Waiting for emulator...');
var new_started = this.wait_for_emulator(num_started);
var emulator_id;
if (new_started.length > 1) {
for (i in new_started) {
console.log(new_started[i]);
console.log(started_emulators.indexOf(new_started[i]));
if (started_emulators.indexOf(new_started[i]) < 0) {
emulator_id = new_started[i];
}
}
} else {
emulator_id = new_started[0];
}
if (!emulator_id) {
console.error('ERROR : Failed to start emulator, could not find new emulator');
process.exit(2);
}
//wait for emulator to boot up
process.stdout.write('Booting up emulator (this may take a while)...');
this.wait_for_boot(emulator_id);
console.log('BOOT COMPLETE');
//unlock screen
cmd = 'adb -s ' + emulator_id + ' shell input keyevent 82';
shell.exec(cmd, {silent:false, async:false});
//return the new emulator id for the started emulators
return emulator_id;
}
/*
* Waits for the new emulator to apear on the started-emulator list.
*/
module.exports.wait_for_emulator = function(num_running) {
var new_started = this.list_started();
if (new_started.length > num_running) {
return new_started;
} else {
this.sleep(1);
return this.wait_for_emulator(num_running);
}
}
/*
* Waits for the boot animation property of the emulator to switch to 'stopped'
*/
module.exports.wait_for_boot = function(emulator_id) {
var cmd;
// ShellJS opens a lot of file handles, and the default on OS X is too small.
// TODO : This is not working, need to find a better way to increese the ulimit.
if(process.platform == 'win32' || process.platform == 'win64') {
cmd = 'adb -s ' + emulator_id + ' shell getprop init.svc.bootanim';
} else {
cmd = 'ulimit -S -n 4096; adb -s ' + emulator_id + ' shell getprop init.svc.bootanim';
}
var boot_anim = shell.exec(cmd, {silent:true, async:false});
if (boot_anim.output.match(/stopped/)) {
return;
} else {
process.stdout.write('.');
this.sleep(3);
return this.wait_for_boot(emulator_id);
}
}
/*
* TODO : find a better way to wait for the emulator (maybe using async methods?)
*/
module.exports.sleep = function(time_sec) {
if (process.platform == 'win32' || process.platform == 'win64') {
shell.exec('ping 127.0.0.1 -n ' + time_sec, {silent:true, async:false});
} else {
shell.exec('sleep ' + time_sec, {silent:true, async:false});
}
}
/*
* Create avd
* TODO : Enter the stdin input required to complete the creation of an avd.
*/
module.exports.create_image = function(name, target) {
console.log('Creating avd named ' + name);
if (target) {
var cmd = 'android create avd --name ' + name + ' --target ' + target;
var create = shell.exec(cmd, {sient:false, async:false});
if (create.error) {
console.error('ERROR : Failed to create emulator image : ');
console.error(' Do you have the latest android targets including ' + target + '?');
console.error(create.output);
process.exit(2);
}
} else {
console.log('WARNING : Project target not found, creating avd with a different target but the project may fail to install.');
var cmd = 'android create avd --name ' + name + ' --target ' + this.list_targets()[0];
var create = shell.exec(cmd, {sient:false, async:false});
if (create.error) {
console.error('ERROR : Failed to create emulator image : ');
console.error(create.output);
process.exit(2);
}
console.error('ERROR : Unable to create an avd emulator, no targets found.');
console.error('Please insure you have targets availible by runing the "android" command').
process.exit(2);
}
}
/*
* Installs a previously built application on the emulator and launches it.
* If no target is specified, then it picks one.
* If no started emulators are found, error out.
*/
module.exports.install = function(target) {
var emulator_list = this.list_started();
if (emulator_list.length < 1) {
console.error('ERROR : No started emulators found, please start an emultor before deploying your project.');
process.exit(2);
/*console.log('WARNING : No started emulators found, attemting to start an avd...');
this.start(this.best_image().name);*/
}
// default emulator
target = typeof target !== 'undefined' ? target : emulator_list[0];
if (emulator_list.indexOf(target) > -1) {
console.log('Installing app on emulator...');
var apk_path = build.get_apk();
var cmd = 'adb -s ' + target + ' install -r ' + apk_path;
var install = shell.exec(cmd, {sient:false, async:false});
if (install.error || install.output.match(/Failure/)) {
console.error('ERROR : Failed to install apk to emulator : ');
console.error(install.output);
process.exit(2);
}
//unlock screen
cmd = 'adb -s ' + target + ' shell input keyevent 82';
shell.exec(cmd, {silent:true, async:false});
// launch the application
console.log('Launching application...');
var launchName = appinfo.getActivityName();
cmd = 'adb -s ' + target + ' shell am start -W -a android.intent.action.MAIN -n ' + launchName;
console.log(cmd);
var launch = shell.exec(cmd, {silent:false, async:false});
if(launch.code > 0) {
console.error('ERROR : Failed to launch application on emulator : ' + launch.error);
console.error(launch.output);
process.exit(2);
} else {
console.log('LANCH SUCCESS');
}
} else {
console.error('ERROR : Unable to find target \'' + target + '\'.');
console.error('Failed to deploy to emulator.');
process.exit(2);
}
}

View File

@@ -0,0 +1,38 @@
#!/usr/bin/env node
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
var device = require('./device'),
args = process.argv;
if(args.length > 2) {
var install_target;
if (args[2].substring(0, 9) == '--target=') {
install_target = args[2].substring(9, args[2].length);
device.install(install_target);
process.exit(0);
} else {
console.error('ERROR : argument \'' + args[2] + '\' not recognized.');
process.exit(2);
}
} else {
device.install();
process.exit(0);
}

View File

@@ -0,0 +1,38 @@
#!/usr/bin/env node
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
var emulator = require('./emulator'),
args = process.argv;
if(args.length > 2) {
var install_target;
if (args[2].substring(0, 9) == '--target=') {
install_target = args[2].substring(9, args[2].length);
emulator.install(install_target);
process.exit(0);
} else {
console.error('ERROR : argument \'' + args[2] + '\' not recognized.');
process.exit(2);
}
} else {
emulator.install();
process.exit(0);
}

View File

@@ -0,0 +1,28 @@
#!/usr/bin/env node
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
var devices = require('./device');
// Usage support for when args are given
var device_list = devices.list();
for(device in device_list) {
console.log(device_list[device]);
}

View File

@@ -0,0 +1,29 @@
#!/usr/bin/env node
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
var emulators = require('./emulator');
// Usage support for when args are given
var emulator_list = emulators.list_images();
for(emulator in emulator_list) {
console.log(emulator_list[emulator].name);
process.exit(0);
}

View File

@@ -0,0 +1,29 @@
#!/usr/bin/env node
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
var emulators = require('./emulator');
// Usage support for when args are given
var emulator_list = emulators.list_started();
for(emulator in emulator_list) {
console.log(emulator_list[emulator]);
process.exit(0);
}

43
platforms/android/cordova/lib/log.js vendored Normal file
View File

@@ -0,0 +1,43 @@
#!/usr/bin/env node
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
var shell = require('shelljs'),
path = require('path'),
ROOT = path.join(__dirname, '..', '..');
/*
* Starts running logcat in the shell.
*/
module.exports.run = function() {
var cmd = 'adb logcat | grep -v nativeGetEnabledTags';
var result = shell.exec(cmd, {silent:false, async:false});
if (result.code > 0) {
console.error('ERROR: Failed to run logcat command.');
console.error(result.output);
process.exit(2);
}
}
module.exports.help = function() {
console.log('Usage: ' + path.relative(process.cwd(), path.join(ROOT, 'corodva', 'log')));
console.log('Gives the logcat output on the command line.');
process.exit(0);
}

123
platforms/android/cordova/lib/run.js vendored Normal file
View File

@@ -0,0 +1,123 @@
#!/usr/bin/env node
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
var path = require('path'),
build = require('./build'),
emulator = require('./emulator'),
device = require('./device');
/*
* Runs the application on a device if availible.
* If not device is found, it will use a started emulator.
* If no started emulators are found it will attempt to start an avd.
* If no avds are found it will error out.
*/
module.exports.run = function(args) {
var build_type;
var install_target;
for (var i=2; i<args.length; i++) {
if (args[i] == '--debug') {
build_type = '--debug';
} else if (args[i] == '--release') {
build_type = '--release';
} else if (args[i] == '--nobuild') {
build_type = '--nobuild';
} else if (args[i] == '--device') {
install_target = '--device';
} else if (args[i] == '--emulator') {
install_target = '--emulator';
} else if (args[i].substring(0, 9) == '--target=') {
install_target = args[i].substring(9, args[i].length);
} else {
console.error('ERROR : Run option \'' + args[i] + '\' not recognized.');
process.exit(2);
}
}
build.run(build_type);
if (install_target == '--device') {
device.install();
} else if (install_target == '--emulator') {
if (emulator.list_started() == 0) {
emulator.start();
}
emulator.install();
} else if (install_target) {
var devices = device.list();
var started_emulators = emulator.list_started();
var avds = emulator.list_images();
if (devices.indexOf(install_target) > -1) {
device.install(install_target);
} else if (started_emulators.indexOf(install_target) > -1) {
emulator.install(install_target);
} else {
// if target emulator isn't started, then start it.
var emulator_ID;
for(avd in avds) {
if(avds[avd].name == install_target) {
emulator_ID = emulator.start(install_target);
emulator.install(emulator_ID);
break;
}
}
if(!emulator_ID) {
console.error('ERROR : Target \'' + install_target + '\' not found, unalbe to run project');
process.exit(2);
}
}
} else {
// no target given, deploy to device if availible, otherwise use the emulator.
var device_list = device.list();
if (device_list.length > 0) {
console.log('WARNING : No target specified, deploying to device \'' + device_list[0] + '\'.');
device.install(device_list[0])
} else {
var emulator_list = emulator.list_started();
if (emulator_list.length > 0) {
console.log('WARNING : No target specified, deploying to emulator \'' + emulator_list[0] + '\'.');
emulator.install(emulator_list[0]);
} else {
console.log('WARNING : No started emulators found, starting an emulator.');
var best_avd = emulator.best_image();
if(best_avd) {
var emulator_ID = emulator.start(best_avd.name);
console.log('WARNING : No target specified, deploying to emulator \'' + emulator_ID + '\'.');
emulator.install(emulator_ID);
} else {
emulator.start();
}
}
}
}
}
module.exports.help = function() {
console.log('Usage: ' + path.relative(process.cwd(), args[0]) + ' [options]');
console.log('Build options :');
console.log(' --debug : Builds project in debug mode');
console.log(' --release : Builds project in release mode');
console.log(' --nobuild : Runs the currently built project without recompiling');
console.log('Deploy options :');
console.log(' --device : Will deploy the built project to a device');
console.log(' --emulator : Will deploy the built project to an emulator if one exists');
console.log(' --target=<target_id> : Installs to the target with the specified id.');
process.exit(0);
}

View File

@@ -0,0 +1,38 @@
#!/usr/bin/env node
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
var emulator = require('./emulator'),
args = process.argv;
if(args.length > 2) {
var install_target;
if (args[2].substring(0, 9) == '--target=') {
install_target = args[2].substring(9, args[2].length);
emulator.start(install_target);
process.exit(0);
} else {
console.error('ERROR : argument \'' + args[2] + '\' not recognized.');
process.exit(2);
}
} else {
emulator.start();
process.exit(0);
}

View File

@@ -0,0 +1,33 @@
#!/usr/bin/env node
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
var log = require('./lib/log'),
reqs = require('./lib/check_reqs'),
args = process.argv;
// Usage support for when args are given
if(args.length > 2) {
log.help();
} else if(reqs.run()) {
log.run();
} else {
process.exit(2);
}

1
platforms/android/cordova/node_modules/.bin/shjs generated vendored Normal file
View File

@@ -0,0 +1 @@
link ../shelljs/bin/shjs

View File

@@ -0,0 +1,6 @@
{
"name": "ShellJS",
"twitter": [
"r2r"
]
}

View File

@@ -0,0 +1 @@
node_modules/

View File

@@ -0,0 +1,5 @@
language: node_js
node_js:
- 0.6
- 0.8

26
platforms/android/cordova/node_modules/shelljs/LICENSE generated vendored Normal file
View File

@@ -0,0 +1,26 @@
Copyright (c) 2012, Artur Adib <aadib@mozilla.com>
All rights reserved.
You may use this project under the terms of the New BSD license as follows:
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Artur Adib nor the
names of the contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL ARTUR ADIB BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

View File

@@ -0,0 +1,513 @@
# ShellJS - Unix shell commands for Node.js [![Build Status](https://secure.travis-ci.org/arturadib/shelljs.png)](http://travis-ci.org/arturadib/shelljs)
ShellJS is a portable **(Windows/Linux/OS X)** implementation of Unix shell commands on top of the Node.js API. You can use it to eliminate your shell script's dependency on Unix while still keeping its familiar and powerful commands. You can also install it globally so you can run it from outside Node projects - say goodbye to those gnarly Bash scripts!
The project is [unit-tested](http://travis-ci.org/arturadib/shelljs) and battled-tested in projects like:
+ [PDF.js](http://github.com/mozilla/pdf.js) - Firefox's next-gen PDF reader
+ [Firebug](http://getfirebug.com/) - Firefox's infamous debugger
+ [JSHint](http://jshint.com) - Most popular JavaScript linter
+ [Zepto](http://zeptojs.com) - jQuery-compatible JavaScript library for modern browsers
+ [Yeoman](http://yeoman.io/) - Web application stack and development tool
+ [Deployd.com](http://deployd.com) - Open source PaaS for quick API backend generation
and [many more](https://npmjs.org/browse/depended/shelljs).
## Installing
Via npm:
```bash
$ npm install [-g] shelljs
```
If the global option `-g` is specified, the binary `shjs` will be installed. This makes it possible to
run ShellJS scripts much like any shell script from the command line, i.e. without requiring a `node_modules` folder:
```bash
$ shjs my_script
```
You can also just copy `shell.js` into your project's directory, and `require()` accordingly.
## Examples
### JavaScript
```javascript
require('shelljs/global');
if (!which('git')) {
echo('Sorry, this script requires git');
exit(1);
}
// Copy files to release dir
mkdir('-p', 'out/Release');
cp('-R', 'stuff/*', 'out/Release');
// Replace macros in each .js file
cd('lib');
ls('*.js').forEach(function(file) {
sed('-i', 'BUILD_VERSION', 'v0.1.2', file);
sed('-i', /.*REMOVE_THIS_LINE.*\n/, '', file);
sed('-i', /.*REPLACE_LINE_WITH_MACRO.*\n/, cat('macro.js'), file);
});
cd('..');
// Run external tool synchronously
if (exec('git commit -am "Auto-commit"').code !== 0) {
echo('Error: Git commit failed');
exit(1);
}
```
### CoffeeScript
```coffeescript
require 'shelljs/global'
if not which 'git'
echo 'Sorry, this script requires git'
exit 1
# Copy files to release dir
mkdir '-p', 'out/Release'
cp '-R', 'stuff/*', 'out/Release'
# Replace macros in each .js file
cd 'lib'
for file in ls '*.js'
sed '-i', 'BUILD_VERSION', 'v0.1.2', file
sed '-i', /.*REMOVE_THIS_LINE.*\n/, '', file
sed '-i', /.*REPLACE_LINE_WITH_MACRO.*\n/, cat 'macro.js', file
cd '..'
# Run external tool synchronously
if (exec 'git commit -am "Auto-commit"').code != 0
echo 'Error: Git commit failed'
exit 1
```
## Global vs. Local
The example above uses the convenience script `shelljs/global` to reduce verbosity. If polluting your global namespace is not desirable, simply require `shelljs`.
Example:
```javascript
var shell = require('shelljs');
shell.echo('hello world');
```
## Make tool
A convenience script `shelljs/make` is also provided to mimic the behavior of a Unix Makefile. In this case all shell objects are global, and command line arguments will cause the script to execute only the corresponding function in the global `target` object. To avoid redundant calls, target functions are executed only once per script.
Example (CoffeeScript):
```coffeescript
require 'shelljs/make'
target.all = ->
target.bundle()
target.docs()
target.bundle = ->
cd __dirname
mkdir 'build'
cd 'lib'
(cat '*.js').to '../build/output.js'
target.docs = ->
cd __dirname
mkdir 'docs'
cd 'lib'
for file in ls '*.js'
text = grep '//@', file # extract special comments
text.replace '//@', '' # remove comment tags
text.to 'docs/my_docs.md'
```
To run the target `all`, call the above script without arguments: `$ node make`. To run the target `docs`: `$ node make docs`, and so on.
<!--
DO NOT MODIFY BEYOND THIS POINT - IT'S AUTOMATICALLY GENERATED
-->
## Command reference
All commands run synchronously, unless otherwise stated.
### cd('dir')
Changes to directory `dir` for the duration of the script
### pwd()
Returns the current directory.
### ls([options ,] path [,path ...])
### ls([options ,] path_array)
Available options:
+ `-R`: recursive
+ `-A`: all files (include files beginning with `.`, except for `.` and `..`)
Examples:
```javascript
ls('projs/*.js');
ls('-R', '/users/me', '/tmp');
ls('-R', ['/users/me', '/tmp']); // same as above
```
Returns array of files in the given path, or in current directory if no path provided.
### find(path [,path ...])
### find(path_array)
Examples:
```javascript
find('src', 'lib');
find(['src', 'lib']); // same as above
find('.').filter(function(file) { return file.match(/\.js$/); });
```
Returns array of all files (however deep) in the given paths.
The main difference from `ls('-R', path)` is that the resulting file names
include the base directories, e.g. `lib/resources/file1` instead of just `file1`.
### cp([options ,] source [,source ...], dest)
### cp([options ,] source_array, dest)
Available options:
+ `-f`: force
+ `-r, -R`: recursive
Examples:
```javascript
cp('file1', 'dir1');
cp('-Rf', '/tmp/*', '/usr/local/*', '/home/tmp');
cp('-Rf', ['/tmp/*', '/usr/local/*'], '/home/tmp'); // same as above
```
Copies files. The wildcard `*` is accepted.
### rm([options ,] file [, file ...])
### rm([options ,] file_array)
Available options:
+ `-f`: force
+ `-r, -R`: recursive
Examples:
```javascript
rm('-rf', '/tmp/*');
rm('some_file.txt', 'another_file.txt');
rm(['some_file.txt', 'another_file.txt']); // same as above
```
Removes files. The wildcard `*` is accepted.
### mv(source [, source ...], dest')
### mv(source_array, dest')
Available options:
+ `f`: force
Examples:
```javascript
mv('-f', 'file', 'dir/');
mv('file1', 'file2', 'dir/');
mv(['file1', 'file2'], 'dir/'); // same as above
```
Moves files. The wildcard `*` is accepted.
### mkdir([options ,] dir [, dir ...])
### mkdir([options ,] dir_array)
Available options:
+ `p`: full path (will create intermediate dirs if necessary)
Examples:
```javascript
mkdir('-p', '/tmp/a/b/c/d', '/tmp/e/f/g');
mkdir('-p', ['/tmp/a/b/c/d', '/tmp/e/f/g']); // same as above
```
Creates directories.
### test(expression)
Available expression primaries:
+ `'-b', 'path'`: true if path is a block device
+ `'-c', 'path'`: true if path is a character device
+ `'-d', 'path'`: true if path is a directory
+ `'-e', 'path'`: true if path exists
+ `'-f', 'path'`: true if path is a regular file
+ `'-L', 'path'`: true if path is a symboilc link
+ `'-p', 'path'`: true if path is a pipe (FIFO)
+ `'-S', 'path'`: true if path is a socket
Examples:
```javascript
if (test('-d', path)) { /* do something with dir */ };
if (!test('-f', path)) continue; // skip if it's a regular file
```
Evaluates expression using the available primaries and returns corresponding value.
### cat(file [, file ...])
### cat(file_array)
Examples:
```javascript
var str = cat('file*.txt');
var str = cat('file1', 'file2');
var str = cat(['file1', 'file2']); // same as above
```
Returns a string containing the given file, or a concatenated string
containing the files if more than one file is given (a new line character is
introduced between each file). Wildcard `*` accepted.
### 'string'.to(file)
Examples:
```javascript
cat('input.txt').to('output.txt');
```
Analogous to the redirection operator `>` in Unix, but works with JavaScript strings (such as
those returned by `cat`, `grep`, etc). _Like Unix redirections, `to()` will overwrite any existing file!_
### sed([options ,] search_regex, replace_str, file)
Available options:
+ `-i`: Replace contents of 'file' in-place. _Note that no backups will be created!_
Examples:
```javascript
sed('-i', 'PROGRAM_VERSION', 'v0.1.3', 'source.js');
sed(/.*DELETE_THIS_LINE.*\n/, '', 'source.js');
```
Reads an input string from `file` and performs a JavaScript `replace()` on the input
using the given search regex and replacement string. Returns the new string after replacement.
### grep([options ,] regex_filter, file [, file ...])
### grep([options ,] regex_filter, file_array)
Available options:
+ `-v`: Inverse the sense of the regex and print the lines not matching the criteria.
Examples:
```javascript
grep('-v', 'GLOBAL_VARIABLE', '*.js');
grep('GLOBAL_VARIABLE', '*.js');
```
Reads input string from given files and returns a string containing all lines of the
file that match the given `regex_filter`. Wildcard `*` accepted.
### which(command)
Examples:
```javascript
var nodeExec = which('node');
```
Searches for `command` in the system's PATH. On Windows looks for `.exe`, `.cmd`, and `.bat` extensions.
Returns string containing the absolute path to the command.
### echo(string [,string ...])
Examples:
```javascript
echo('hello world');
var str = echo('hello world');
```
Prints string to stdout, and returns string with additional utility methods
like `.to()`.
### dirs([options | '+N' | '-N'])
Available options:
+ `-c`: Clears the directory stack by deleting all of the elements.
Arguments:
+ `+N`: Displays the Nth directory (counting from the left of the list printed by dirs when invoked without options), starting with zero.
+ `-N`: Displays the Nth directory (counting from the right of the list printed by dirs when invoked without options), starting with zero.
Display the list of currently remembered directories. Returns an array of paths in the stack, or a single path if +N or -N was specified.
See also: pushd, popd
### pushd([options,] [dir | '-N' | '+N'])
Available options:
+ `-n`: Suppresses the normal change of directory when adding directories to the stack, so that only the stack is manipulated.
Arguments:
+ `dir`: Makes the current working directory be the top of the stack, and then executes the equivalent of `cd dir`.
+ `+N`: Brings the Nth directory (counting from the left of the list printed by dirs, starting with zero) to the top of the list by rotating the stack.
+ `-N`: Brings the Nth directory (counting from the right of the list printed by dirs, starting with zero) to the top of the list by rotating the stack.
Examples:
```javascript
// process.cwd() === '/usr'
pushd('/etc'); // Returns /etc /usr
pushd('+1'); // Returns /usr /etc
```
Save the current directory on the top of the directory stack and then cd to `dir`. With no arguments, pushd exchanges the top two directories. Returns an array of paths in the stack.
### popd([options,] ['-N' | '+N'])
Available options:
+ `-n`: Suppresses the normal change of directory when removing directories from the stack, so that only the stack is manipulated.
Arguments:
+ `+N`: Removes the Nth directory (counting from the left of the list printed by dirs), starting with zero.
+ `-N`: Removes the Nth directory (counting from the right of the list printed by dirs), starting with zero.
Examples:
```javascript
echo(process.cwd()); // '/usr'
pushd('/etc'); // '/etc /usr'
echo(process.cwd()); // '/etc'
popd(); // '/usr'
echo(process.cwd()); // '/usr'
```
When no arguments are given, popd removes the top directory from the stack and performs a cd to the new top directory. The elements are numbered from 0 starting at the first directory listed with dirs; i.e., popd is equivalent to popd +0. Returns an array of paths in the stack.
### exit(code)
Exits the current process with the given exit code.
### env['VAR_NAME']
Object containing environment variables (both getter and setter). Shortcut to process.env.
### exec(command [, options] [, callback])
Available options (all `false` by default):
+ `async`: Asynchronous execution. Defaults to true if a callback is provided.
+ `silent`: Do not echo program output to console.
Examples:
```javascript
var version = exec('node --version', {silent:true}).output;
var child = exec('some_long_running_process', {async:true});
child.stdout.on('data', function(data) {
/* ... do something with data ... */
});
exec('some_long_running_process', function(code, output) {
console.log('Exit code:', code);
console.log('Program output:', output);
});
```
Executes the given `command` _synchronously_, unless otherwise specified.
When in synchronous mode returns the object `{ code:..., output:... }`, containing the program's
`output` (stdout + stderr) and its exit `code`. Otherwise returns the child process object, and
the `callback` gets the arguments `(code, output)`.
**Note:** For long-lived processes, it's best to run `exec()` asynchronously as
the current synchronous implementation uses a lot of CPU. This should be getting
fixed soon.
### chmod(octal_mode || octal_string, file)
### chmod(symbolic_mode, file)
Available options:
+ `-v`: output a diagnostic for every file processed
+ `-c`: like verbose but report only when a change is made
+ `-R`: change files and directories recursively
Examples:
```javascript
chmod(755, '/Users/brandon');
chmod('755', '/Users/brandon'); // same as above
chmod('u+x', '/Users/brandon');
```
Alters the permissions of a file or directory by either specifying the
absolute permissions in octal form or expressing the changes in symbols.
This command tries to mimic the POSIX behavior as much as possible.
Notable exceptions:
+ In symbolic modes, 'a-r' and '-r' are identical. No consideration is
given to the umask.
+ There is no "quiet" option since default behavior is to run silent.
## Configuration
### config.silent
Example:
```javascript
var silentState = config.silent; // save old silent state
config.silent = true;
/* ... */
config.silent = silentState; // restore old silent state
```
Suppresses all command output if `true`, except for `echo()` calls.
Default is `false`.
### config.fatal
Example:
```javascript
config.fatal = true;
cp('this_file_does_not_exist', '/dev/null'); // dies here
/* more commands... */
```
If `true` the script will die on errors. Default is `false`.
## Non-Unix commands
### tempdir()
Searches and returns string containing a writeable, platform-dependent temporary directory.
Follows Python's [tempfile algorithm](http://docs.python.org/library/tempfile.html#tempfile.tempdir).
### error()
Tests if error occurred in the last command. Returns `null` if no error occurred,
otherwise returns string explaining the error

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@@ -0,0 +1,51 @@
#!/usr/bin/env node
require('../global');
if (process.argv.length < 3) {
console.log('ShellJS: missing argument (script name)');
console.log();
process.exit(1);
}
var args,
scriptName = process.argv[2];
env['NODE_PATH'] = __dirname + '/../..';
if (!scriptName.match(/\.js/) && !scriptName.match(/\.coffee/)) {
if (test('-f', scriptName + '.js'))
scriptName += '.js';
if (test('-f', scriptName + '.coffee'))
scriptName += '.coffee';
}
if (!test('-f', scriptName)) {
console.log('ShellJS: script not found ('+scriptName+')');
console.log();
process.exit(1);
}
args = process.argv.slice(3);
for (var i = 0, l = args.length; i < l; i++) {
if (args[i][0] !== "-"){
args[i] = '"' + args[i] + '"'; // fixes arguments with multiple words
}
}
if (scriptName.match(/\.coffee$/)) {
//
// CoffeeScript
//
if (which('coffee')) {
exec('coffee ' + scriptName + ' ' + args.join(' '), { async: true });
} else {
console.log('ShellJS: CoffeeScript interpreter not found');
console.log();
process.exit(1);
}
} else {
//
// JavaScript
//
exec('node ' + scriptName + ' ' + args.join(' '), { async: true });
}

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var shell = require('./shell.js');
for (var cmd in shell)
global[cmd] = shell[cmd];

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@@ -0,0 +1,4 @@
{
"loopfunc": true,
"sub": true
}

48
platforms/android/cordova/node_modules/shelljs/make.js generated vendored Normal file
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@@ -0,0 +1,48 @@
require('./global');
config.fatal = true;
global.target = {};
// This ensures we only execute the script targets after the entire script has
// been evaluated
var args = process.argv.slice(2);
setTimeout(function() {
var t;
if (args.length === 1 && args[0] === '--help') {
console.log('Available targets:');
for (t in target)
console.log(' ' + t);
return;
}
// Wrap targets to prevent duplicate execution
for (t in target) {
(function(t, oldTarget){
// Wrap it
target[t] = function(force) {
if (oldTarget.done && !force)
return;
oldTarget.done = true;
return oldTarget.apply(oldTarget, arguments);
};
})(t, target[t]);
}
// Execute desired targets
if (args.length > 0) {
args.forEach(function(arg) {
if (arg in target)
target[arg]();
else {
console.log('no such target: ' + arg);
exit(1);
}
});
} else if ('all' in target) {
target.all();
}
}, 0);

File diff suppressed because one or more lines are too long

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@@ -0,0 +1,15 @@
#!/usr/bin/env node
require('../global');
echo('Appending docs to README.md');
cd(__dirname + '/..');
// Extract docs from shell.js
var docs = grep('//@', 'shell.js');
// Remove '//@'
docs = docs.replace(/\/\/\@ ?/g, '');
// Append docs to README
sed('-i', /## Command reference(.|\n)*/, '## Command reference\n\n' + docs, 'README.md');
echo('All done.');

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@@ -0,0 +1,50 @@
#!/usr/bin/env node
require('../global');
var path = require('path');
var failed = false;
//
// Lint
//
JSHINT_BIN = './node_modules/jshint/bin/jshint';
cd(__dirname + '/..');
if (!test('-f', JSHINT_BIN)) {
echo('JSHint not found. Run `npm install` in the root dir first.');
exit(1);
}
if (exec(JSHINT_BIN + ' --config jshint.json *.js test/*.js').code !== 0) {
failed = true;
echo('*** JSHINT FAILED! (return code != 0)');
echo();
} else {
echo('All JSHint tests passed');
echo();
}
//
// Unit tests
//
cd(__dirname + '/../test');
ls('*.js').forEach(function(file) {
echo('Running test:', file);
if (exec('node ' + file).code !== 123) { // 123 avoids false positives (e.g. premature exit)
failed = true;
echo('*** TEST FAILED! (missing exit code "123")');
echo();
}
});
if (failed) {
echo();
echo('*******************************************************');
echo('WARNING: Some tests did not pass!');
echo('*******************************************************');
exit(1);
} else {
echo();
echo('All tests passed.');
}

1901
platforms/android/cordova/node_modules/shelljs/shell.js generated vendored Normal file

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@@ -0,0 +1,35 @@
#!/usr/bin/env node
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
var run = require('./lib/run'),
reqs = require('./lib/check_reqs'),
args = process.argv;
// Support basic help commands
if (args[2] == '--help' || args[2] == '/?' || args[2] == '-h' ||
args[2] == 'help' || args[2] == '-help' || args[2] == '/help') {
run.help();
} else if(reqs.run()) {
run.run(args);
process.exit(0);
} else {
process.exit(2);
}

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@@ -0,0 +1,25 @@
#!/usr/bin/env node
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
// Coho updates this line:
var VERSION = "3.1.0";
console.log(VERSION);